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3 years ago
"Nikkei_Simmer;c-18188333" wrote:
I'm starting to cut down on "scripting mods" since if I know what I'm doing... HA HA HA HA (yeah...RIIIIIIGHT! Nikkei, tell me another whopper ~sarcasm~) <--- :p :D - I can generally get the same result out of NRAAS Retuner. It's only when someone makes a retuning to the game that cannot be replicated easily, that I put a script mod into the game. It cuts down on a lot of stuff cluttering up the main Packages folder.
The first thing I search for in Google when I find a mod that does something that I suspect can be done with NRAAS Retuner is look for "How to do (such and such a task - eg. make sims not do...blah blah blah), NRAAS Retuner settings" and if it's something that can't be done through Retuner, then I know to look up that mod and see if it causes conflicts first before sticking it in.
I have done the same thing. I got rid of a bunch of minor adjustment mods after I figured out just how powerful the Retuner is.
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