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8 years ago
It was indeed Pets and Seasons that killed my long-running game on TS3 for Mac. I could still start new games fine, but the existing one and its overstuffed households and heavily populated EA worlds was toast unless you like waiting 20 sim minutes for sims to react to click-directions, constant lag, 45 real time minutes to load up the game and half that to save (with Error 12 being the result half of the time). I don't think IP and ITF were even released yet back then. I could stay in resource intensive areas of the game like CAS and Edit Town without crashing for about as long as I could hold my breath, which even back then wasn't very long. The usual NRaas mod related solutions and constant purging of RAM by Terminal command throughout play did of course help but became ineffective after a while.
Some of this will be user play-style and system related, but the 2 GB limit is there and cannot be overcome for anyone. The best we can do is work around it by limiting the size and complexity of our worlds and the households we play or abandon it for the Windows version of the game by way of bootcamp. That previously mentioned ongoing game ported over flawlessly, TS3 for Windows immediately started running it "with two fingers up its nose" as the charming expression goes, and it's still going strong today.
Some of this will be user play-style and system related, but the 2 GB limit is there and cannot be overcome for anyone. The best we can do is work around it by limiting the size and complexity of our worlds and the households we play or abandon it for the Windows version of the game by way of bootcamp. That previously mentioned ongoing game ported over flawlessly, TS3 for Windows immediately started running it "with two fingers up its nose" as the charming expression goes, and it's still going strong today.
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