Forum Discussion
7 years ago
Bit late to see this thread and the page into it, and yes "X" to dismiss the filter is the way to do that. You can also get a helpful reading on lots usage by doing Nraas > MC > Demographics > Lots > "X" to dismiss, but sometimes actually empty lots show up as regular unpopulated ones because there is an object on the otherwise empty lot someplace and the game is seeing the vacant lot as not really empty.
And now a required word of warning. I love crowded worlds myself, but overcrowded worlds beyond a certain point are bad, 'mkay? How much overcrowding a world can tolerate depends on the world itself, its design, and the player's system. But to take Sunset Valley as an example, I would never want to see more than 180 or perhaps 200 residents there, performance would suffer and Error12s would be around every corner. Other worlds are smaller or have less usable space to begin with, some can withstand much more. I've taken Riverview up as high as 275. But a world, any world, with "a million bazillion" residents would not be playable, especially so if StoryProgression is in use.
We once had a regular member at NRaas, seems he's since moved on from the game, who for years played his worlds with upwards of 800 residents. But he had a system to play on that would be the envy of most medium-sized country's defense departments, his worlds were I believe custom designed by him, and he spent almost as much time servicing his game files to keep things moving and under the 32-bit 3.7 GB RAM usage restriction as he did actually playing the game. For him this was fun, for others it would drive them crazy I'm afraid. :/
And now a required word of warning. I love crowded worlds myself, but overcrowded worlds beyond a certain point are bad, 'mkay? How much overcrowding a world can tolerate depends on the world itself, its design, and the player's system. But to take Sunset Valley as an example, I would never want to see more than 180 or perhaps 200 residents there, performance would suffer and Error12s would be around every corner. Other worlds are smaller or have less usable space to begin with, some can withstand much more. I've taken Riverview up as high as 275. But a world, any world, with "a million bazillion" residents would not be playable, especially so if StoryProgression is in use.
We once had a regular member at NRaas, seems he's since moved on from the game, who for years played his worlds with upwards of 800 residents. But he had a system to play on that would be the envy of most medium-sized country's defense departments, his worlds were I believe custom designed by him, and he spent almost as much time servicing his game files to keep things moving and under the 32-bit 3.7 GB RAM usage restriction as he did actually playing the game. For him this was fun, for others it would drive them crazy I'm afraid. :/
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