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7 years ago
EA's story progression also has a sim limit imposed, but it's different for each world. I think the highest is 180 (though possibly this can be changed in CAW for custom worlds, this I wouldn't know), then the culling begins and often enough doesn't stop. What we've never really figured out is whether the 180 or smaller values for smaller worlds is meant to include homeless sims or not, especially since the limit like so many other things just doesn't work reliably.
NRaas SP's softer capping system overrides EA's.
NRaas SP's softer capping system overrides EA's.
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