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7 years ago
"ScottDemon;c-16688138" wrote:
That's right you don't use mods. So that means the game doesn't have a 180 population cap which I never believed it did.
Okay. Then what is it that triggers the need for the game to cull inactive sims in a modless game, or rather, one that lacks a modded story progression substitute, if it isn't an over the population cap (rightfully or wrongfully engaged) condition? In your experience then, is this just random or triggered by something else?
I'm pretty sure that the built-in population cap of which I speak was discussed by EA's game developers back in the day, and verified by the likes of Pescado (AwesomeMod) and Twallan (NRaas). But it's not like I ever went behind them to "check on their work" because I would have had no need to think they were making stuff up at the time.
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