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PalmArrow's avatar
PalmArrow
Seasoned Ace
7 years ago

How many residents does my town have?

Is there a way, with NRAAS mods, to see the number of residents currently living in my town? When I google this question I only get advice on how to cap the number of residents. This cannot be further from what I want - I keep adding new lots to my Sunset Valley, adding more beds and cribs to existing houses, and I'm happy whenever the game notifies me of a new baby being born or a new family immigrating into town. I love to see crowded community lots. Basically, I want my Sunset Valley to have a million billion zillion residents - but in the meantime, it would be nice to see how many there are now!
When I click on Master Controller -> Demographics, I can get lists of sims divided according to various criteria, but I don't see the option to just get a number!

(Tagging @igazor because he definitely knows the answer, but if anyone else knows it as well, please do tell me!)

36 Replies

  • I've had the EA bugfest overpopulate towns too many time while Playing Modless and that overcrowded Sunset Valley save was lost to corruption after a child was taken by the social worker and I've had towns become so overcrowded that families I was trying to play got stuck in their starter homes and I couldn't even upgrade them into a better house before EA's bugfest filled the home up again as I was tryint to get my family moved.That's one more reason why I started playing Modded.I might be able to get up to over 500 residents in a larger town like Evermore Falls though it wouldn't happen overnight because I use the Nraas version of story progression and that slows the growth down so it would take generations to get to that level.I have the caps in most of my towns set mich lower though through story progression like 5 in Sunset Valley2 to limit the growth for a while in it's early years of being settled.I do control the growth beyond that manually and will populate the towns manually which means I control the growth rate and the caps myself and I've got a very powerful computer to run the game on and it was still new when that SV disaster happpened and it caused such overcrowding in the school that I had hundreds of students unable to enter the school.I got NRaas Mods and awsomemod to fix that issue up and it's unlikely to ever happen again though the town can still get afairly big population if it's able to handle it.Oak Leaf might get to about 150 and become very full with homeless sims living on some community lots who can't fins homes.
  • mw1525's avatar
    mw1525
    Seasoned Ace
    7 years ago
    Let's look at the base game in maximum terms. This would be a 2009 game before any mods were created to correct any features. This is what the game offers: If you take a look at Sunset Valley without any additional Sims, the world has 151 Sims attached to it.

    69 Townies
    14 in the Library
    11 Homeless
    28 NPCs
    29 Dead

    So the world starts with 69 Sim. If all the homeless Sims move in the number jumps to 80 living Sims. If all the ghost appear, graphically that's 109 Sims right off of the bat. But, let's remove the ghost and deal with the living, the base number is 80 Sims.

    Now, if you factor in there are 23 empty lots which could potentially have houses built on them, that's 23 new residences. If you add the maximum number of Sims per household that puts the townie population at an additional 184 Sims (23x8), bringing the total number of possible townie Sims count to 264. If you further factor in there are 17 uninhabited lots in the game and you max those houses out with 8 sims each the number becomes and additional 136 Sims, bringing the maximum number of Simmer added Sims to 400. This number will rise higher if you max out each townie household (not going to do the math for that one). Keep in mind no homeless Sims must be in the game to fully utilize the pre-built empty homes in order for this number to be correct.

    Now, I don't know about population caps as it has always been my understanding that the number of Sims generated depended solely on how capable your PC is. And, the number of townies depended on the actual in-town space and conditions to house them. As far as culling goes, I have always been under the impression this is the game's way of 'balancing' the population. Again, this is just my understanding of it.
  • "mw1525;c-16689568" wrote:
    Let's look at the base game in maximum terms. This would be a 2009 game before any mods were created to correct any features. This is what the game offers: If you take a look at Sunset Valley without any additional Sims, the world has 151 Sims attached to it.

    69 Townies


    Those are the only ones that matter to game the others it doesn't waste resources on. It's the residents that determine the population and when/if culling starts.
  • mw1525's avatar
    mw1525
    Seasoned Ace
    7 years ago
    @ScottDemon - Right, which is why I made all of the spaces (lots) townie usable to illustrate if someone utilized everything the base game offered (in their game), the townie population could easily become 400 or better Sims. I counted the homeless pool as a part of the equation because the game will automatically move those guys in into town first; otherwise the numbers fluctuate between 11 less Sims to as great as 25 additional (if you add the library Sims) to your on-screen game.

    Now, I don't know the male/female ratio or the various life stages ratio from this example to determine where and when/if culling would take place. I play low populations so, none of my Sims have ever been culled.
  • "mw1525;c-16689735" wrote:
    Now, I don't know the male/female ratio or the various life stages ratio from this example to determine where and when/if culling would take place. I play low populations so, none of my Sims have ever been culled.


    It doesn't seem to take those into account I've literally seen the game wipe out all the males or females and I've seen generation gaps where there was only 1 child in the whole town and no teens.
  • mw1525's avatar
    mw1525
    Seasoned Ace
    7 years ago
    @ScottDemon - That sounds like a game nightmare! There's no rhyme or reason to get those kinds of results.

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