I do wish there were a lot more gameplay involved for the "least-liked" life stages. There are a lot of family-orientated players but not only that, more gameplay would be appreciated by everyone because it would make the life stages more expansive and fun than limited and less fun. For example, after toddlers learn how to walk they should be able to climb out of the crib on their own and even climb back into the crib. And/or a special toddler bed for those who have learned to walk so it's like real life when young ones graduate from a crib to a toddler bed. I would have loved also to have a sleeping mat to place on the floor for toddlers to use. Toddlers that walk should be able to do so much more than they can in-game but unfortunately there are many, many missed opportunities to flesh out this life simulator for ALL of its life stages.
I'm still annoyed with the majority of attention and content for YA/A females. There's not really any balance concerning that at all.
"Sunnyyesjams;c-16956500" wrote:
Just let them sleep on the floor. They'll pass out eventually or you can just click on their sleepy moodlet and they'll sleep on the floor. I always do this because cribs are a nuisance. I have the rugs too but honestly, just let them pass out.
That could work but in my case my Sim actually was mad at me for doing that to his son. He didn't appreciate that at all. I thought since I got a chance to take the time to get to know my Sim I wonder how his A.I. would react, if at all. Because I'm just curious as to how deep does the A.I. work. Or rather "can" work because I suppose it depends. It's kind of like in Detroit: Become Human when they realize they are more than just their programming and break that barrier to achieve things that were not really per se specifically coded. For example, a Sim sitting in a way that isn't exactly how it's coded to be. Being able to actually mix various types of animations, etc to express themselves and unique ways to communicate with the player.
https://i.postimg.cc/NF3Zh35P/Screenshot-3422.jpg
https://i.postimg.cc/xTHCZ6N8/Screenshot-2288.jpg
I felt bad, knowing how great of a father Chi is, so I directed him to hug him as an apology. But that didn't stop him expressing his discontent about me with his wife.
https://i.postimg.cc/wTJXkc6c/Screenshot-2289.jpg
https://i.postimg.cc/L6fWZ1wG/Screenshot-2292.jpg
https://i.postimg.cc/sD7VD1cg/Screenshot-2291.jpg
I've definitely been paying attention and see the individuality of Sims quite often in my game. It's really awesome and fascinating. I'm so curious how an even more ambitious A.I. would be from TS3 A.I. designer for a life simulator that would completely surpass TS3 in every way.
Some Sims actually do get to the 5th stage of Maslow's Hierarchy. Or so I perceive in my own game.
Pg. 38
https://www.gdcvault.com/play/1012450/Modeling-Individual-Personalities-in-The