Forum Discussion

Storbys's avatar
4 years ago

In Search of Empty Worlds

I've been wanting to get ITF for a while now, and would like to have it so that the home world is futuristic rather than having to time travel to get to use all the future tech. I've been looking for completely empty worlds (fully landscaped, but all lots empty) to start building this town, but I have yet to find any good ones. Does anyone have any reccomendations?
Alternatively, does anyone know of any good futuristic custom worlds?
  • I never played in it myself but there is Oasis Landing itself as a homeworld right here:

    http://simsasylum.com/tfm/index.php?/topic/11937-arcadia-3-oasis-landing-as-a-home-world/&tab=comments#comment-295936

    I don't know if it will work exactly like Oasis Landing though. What I am talking about is these features of the Future World:

    • NPCs being plumbots (firefighter, pizza guy, police, paparazzi etc)
    • Taxis being futuristic
    • Townies having Future Sim trait by default
    • Townies automatically advancing to level 10 advanced tech skill after becoming children
    • Townies having futuristic items, like hoverboards, jetpacks, holo pets in their inventory by default. This allows your sims to socialize with them using those specific items without you giving them these manually

    and so on. I think these sort of features might require the world you are playing set as Future World and I don't think that is possible when the world is Home World. Don't quote me on that though.
  • Afaik you can stay as long as you wish in Oasis Landings, your sims still ages and also able to go work there as long as the necessarily rabbithole are placed in the world.
  • "Rsanda;c-17745604" wrote:
    "izecson;c-17745602" wrote:
    Afaik you can stay as long as you wish in Oasis Landings, your sims still ages and also able to go work there as long as the necessarily rabbithole are placed in the world.


    Only Astronomer, and Bot Arena careers are available in the Future World, unless you edit the Careers.xml via a mod.


    Strange, I had my world renowned surgeon Sims stayed for few Sims weeks and he still be able to go to work in one of the tallest building over there.
  • "--ginafz9l-;c-17746406" wrote:

    I see. The future sim trait, level 10 advanced tech and plumbot NPC's aren't the biggest issue really. Do you know if there are empty lots in Oasis Landing where rabbit holes could be placed?


    Oasis Landing already has a city hall, science lab, hospital, bistro, spa, bookstore, movie theater, stellar observatory (comes with ITF), plumbot competition arena (comes with ITF). Remaining lots should be enough for whatever rabbitholes that are left, however as I said I did not play with this version of Oasis Landing. It comes with some changes when compared to the original.

    You can also search for some other custom worlds on google but I never played in any custom world myself so I do not have any suggestions.
  • karritz's avatar
    karritz
    Seasoned Novice
    There are some in @Rflong7 's studio. But some of her worlds are really fanciful and may not be what you are looking for. But they might be just the thing. She has a large variety of different types of worlds.

    This is a tiny world that looks like a freezer bunny.
    https://www.thesims3.com/assetDetail.html?assetId=8443414

    I was looking for the link to Cake Island as I think it is completely empty but I couldn't find it. This link is to Cake Island II. It has a few houses and rabbit holes but there are a lot of empty lots.

    https://www.thesims3.com/assetDetail.html?assetId=6822776

    It looks like a cake with a slice taken out.

    This one might be more what you are looking for. I have it and and have been adding houses. I think it is mostly empty lots.
    https://www.thesims3.com/assetDetail.html?assetId=5940639

    Also by Rflong7
  • Rflong7's avatar
    Rflong7
    New Vanguard
    @Karritz Hi, Thanks! :mrgreen:

    Empty Cake Island is in my Rflong13 page -
    https://www.thesims3.com/assetDetail.html?assetId=8442687

    Mount Holbston is empty
    https://www.thesims3.com/assetDetail.html?assetId=9416338

    Moonfall is mostly empty
    https://www.thesims3.com/assetDetail.html?assetId=8523530

    Dark Harbor is Empty
    https://www.thesims3.com/assetDetail.html?assetId=8443192

    Ridgeview in Summer is empty
    https://www.thesims3.com/assetDetail.html?assetId=8442615

    Bellatrix is an Alien world
    https://www.thesims3.com/assetDetail.html?assetId=6942240

    Glenvale County is empty
    https://www.thesims3.com/assetDetail.html?assetId=5940639

    Our Beach City is a build but it requires Store World items
    https://www.thesims3.com/assetDetail.html?assetId=8442687

    These are mostly large to medium worlds.
  • Awesome, I'll take a look at them, thanks! Also found the world Porto Estivo so think I'll download a couple and see what works best for me. Thanks again
  • "izecson;c-17745602" wrote:
    Afaik you can stay as long as you wish in Oasis Landings, your sims still ages and also able to go work there as long as the necessarily rabbithole are placed in the world.


    Only Astronomer, and Bot Arena careers are available in the Future World, unless you edit the Careers.xml via a mod.
  • "Rsanda;c-17745578" wrote:
    I never played in it myself but there is Oasis Landing itself as a homeworld right here:

    http://simsasylum.com/tfm/index.php?/topic/11937-arcadia-3-oasis-landing-as-a-home-world/&tab=comments#comment-295936

    I don't know if it will work exactly like Oasis Landing though. What I am talking about is these features of the Future World:

    • NPCs being plumbots (firefighter, pizza guy, police, paparazzi etc)
    • Taxis being futuristic
    • Townies having Future Sim trait by default
    • Townies automatically advancing to level 10 advanced tech skill after becoming children
    • Townies having futuristic items, like hoverboards, jetpacks, holo pets in their inventory by default. This allows your sims to socialize with them using those specific items without you giving them these manually

    and so on. I think these sort of features might require the world you are playing set as Future World and I don't think that is possible when the world is Home World. Don't quote me on that though.


    I see. The future sim trait, level 10 advanced tech and plumbot NPC's aren't the biggest issue really. Do you know if there are empty lots in Oasis Landing where rabbit holes could be placed?