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graceymanors
7 years agoLegend
"igazor;c-17068109" wrote:
I wouldn't tend to trust Crash Log Analyzer very much. The crash logs themselves tend to be pretty useless, automatically analyzed or not. Something as simple as "bad CC" can cause the game to run out of resources that would otherwise be fine as the game reacts to such things. Does a game with no such content in place perform any better? Are there any patterns to the crashing, such as during a very long game session, perhaps without having saved (as) often enough, does it affect particular worlds or ongoing saves but not others?
Were the folks at Answers.HQ no help with your too high CPU issue of last month, or is this possibly the same problem showing up another way?
They were very helpful! I forgot what we did to fix it.As of now my game is running at 30% CPU which is much much better than 95% :o It was going into build mode that it crashed, I was switching over to decor and it froze and crashed.So I used the analyzer.And noticed the last crash said graphics incompatibility.
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