Forum Discussion
7 years ago
@PalmArrow @Jessa_Dakkar your lots look awsome!!!! :smiley:
@marcel21 It's a cool mod, works well, opens up whole new possibilities for the story.
One thing to note about it that it makes the time goes slower, I mean it's a very different game style than playing with rabbitholes. And also you should know that if you intend to use it, you somethimes need to micromanage - because the sim's job performance is based on his activities in the lot which depends on the objects you place. I'll give an example - when I built the criminal lot the sims were doing ok, they basically watched TV/did some work out. But when I played in school it seems like my sims weren't bussy enough so they grades decreased, and they kept failing... also in the hospital - I guess I havn't set up enough career-related objects and so some of my sims got fired... So keep in mind it's is suitable if your going to keep an eye on your sims.
I had a lot of accidents with the chemisty table, too :lol:

So at least I used the hospital for this matter :wink:


@marcel21 It's a cool mod, works well, opens up whole new possibilities for the story.
One thing to note about it that it makes the time goes slower, I mean it's a very different game style than playing with rabbitholes. And also you should know that if you intend to use it, you somethimes need to micromanage - because the sim's job performance is based on his activities in the lot which depends on the objects you place. I'll give an example - when I built the criminal lot the sims were doing ok, they basically watched TV/did some work out. But when I played in school it seems like my sims weren't bussy enough so they grades decreased, and they kept failing... also in the hospital - I guess I havn't set up enough career-related objects and so some of my sims got fired... So keep in mind it's is suitable if your going to keep an eye on your sims.
I had a lot of accidents with the chemisty table, too :lol:

So at least I used the hospital for this matter :wink:

