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zeyneph's avatar
7 years ago

Is there a drawback to switching active households frequently?

I have always played The Sims 3 as if it was The Sims 2, switching active households constantly, like maybe 8-9 times on each playthrough. Guess it's called rotational play here? I have never used story progression, and I'm a complete control freak even when it comes to playing my so-called "inactive families". Even with families that don't really matter, I check back on them once in a while and do adjustments. And I never have a main family, more like 6-7 of them that I switch constantly.

Now that I'm back to TS3 after a few years' break, and I'm playing with all EPs and in larger worlds, I'm wondering if this play style can kill my save files or do some other kind of damage in the long run. What do you think?

28 Replies

  • "IreneSwift;c-16741931" wrote:
    I'm glad I decided to read this thread. I didn't realize that items in inactive sims' inventories would be a problem. Maybe that's why my current sim's game in IP got so laggy after only 9 sim weeks, even with all of the routing issues fixed. I was getting almost no stuck sim notices, yet the lag had become so bad I couldn't stand playing that save anymore. So I moved her to her permanent homeworld sooner than I'd planned. In the future, I'll plan to do regular purging of inactive sims' inventories.


    Glad you found it of use. I only discovered it because I was setting up a spreadsheet to record the population of all of my sims in each world in my Big Game. I usually never bother the townies unless it is one or two I might add to a household occasionally. But I needed to go into each household to get basic info on them and to see exactly who was in each household. I found a few of my sims had moved into townie households in Sunlit Tides in particular. Probably because that world has too many sims in it. There are no empty houses - I'll have to move a few out of Sunlit Tides and put them into other worlds before I start playing.

    I also noticed, in Dragon Valley in particular but also in other worlds, that my townies had long queues to go fishing and collecting etc so that would explain their inventories. I use NRAAS Story Progression so I don't know if this also happens with EA's version.
  • "Karritz;c-16742053" wrote:
    I also noticed, in Dragon Valley in particular but also in other worlds, that my townies had long queues to go fishing and collecting etc so that would explain their inventories. I use NRAAS Story Progression so I don't know if this also happens with EA's version.


    I also use NRaas Story Progression, but I don't have the skill module, so that might make a difference. I have been thinking of adding it, as I have all the others, but I know every module adds a bit more to the load on the computer's resources, and having residents improve their skills isn't as important to me as what the other modules do. So I'm not sure it's worth it.

  • "IreneSwift;c-16742074" wrote:
    "Karritz;c-16742053" wrote:
    I also noticed, in Dragon Valley in particular but also in other worlds, that my townies had long queues to go fishing and collecting etc so that would explain their inventories. I use NRAAS Story Progression so I don't know if this also happens with EA's version.


    I also use NRaas Story Progression, but I don't have the skill module, so that might make a difference. I have been thinking of adding it, as I have all the others, but I know every module adds a bit more to the load on the computer's resources, and having residents improve their skills isn't as important to me as what the other modules do. So I'm not sure it's worth it.



    I just checked and I do have the skill module. I use it because I have so many families that I want to advance while I play with other families but I don't usually worry too much about pre-made sims.
  • Even without the skill module, one of my long ago sims married Romeo Rake in Bridgeport, several sim weeks into her game. At that point, he had something like 12 expensive cars, mostly Margaret Vanguesters, in his household inventory, 4 or 5 more in his personal inventory, and 2 parked on his lot. So I guess inactive sims can get overloaded with things regardless.
  • "IreneSwift;c-16742448" wrote:
    Even without the skill module, one of my long ago sims married Romeo Rake in Bridgeport, several sim weeks into her game. At that point, he had something like 12 expensive cars, mostly Margaret Vanguesters, in his household inventory, 4 or 5 more in his personal inventory, and 2 parked on his lot. So I guess inactive sims can get overloaded with things regardless.

    Funny you should mention Romeo, he's an interesting character. Most of the inactives in Bridgeport I only watch from a distance can barely make ends meet given the heavy tax burdens I have imposed on that world (SP mod, SP Money module) and the fact that they can't or don't seem to be very interested in progressing through their chosen careers. Romeo has a high paying job (Level 9 to start with on Law Enforcement for which I believe he does not start out with the required skills) so even though he keeps getting demoted, and I feel pity on him so I keep restoring his job levels for him, he remains one of the more financially successful exceptions. His Vehicle Enthusiast trait pushes him to buy as many expensive cars as he can, even if he leaves half of them all over the world and loses track of where he has done so. :)
  • @igazor

    you constantly amaze me with all your insights into the game I would never have thought about until you mentioned it :)
  • "SPARKY1922;c-16744252" wrote:
    @igazor

    you constantly amaze me with all your insights into the game I would never have thought about until you mentioned it :)

    LOL, if you mean with Romeo in this particular case it's a matter of leveraging the mods I have at hand (NRaas Tagger and MC to Open inactives' households and run some status reports) and my being fidgety more than insightful.

    One of the more unfounded complaints about TS3 is that "there is nothing to do" when all of our active sims are asleep or busy in their rabbit hole jobs/schools. Nonsense. There's a huge town to watch over when my sims do not require my direct guidance and after a while one wonders what the interesting looking ones and their households are up to and what drives/pushes them to behave as they do when our own sims are not around. It only takes a small amount of investigation to figure out whether they are just doing random things or if there is a logical pattern to their behavior. :)
  • @igazor

    Mods or not that's a really good idea though as i would have never thought to do that until you mentioned it here I will be giving that a try now :)

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