Forum Discussion
8 years ago
Curfew behavior is weird, let's look at a different example first.
SP > Town Options > Death:Allow Aging > True
SP > Caste Options > Vampires > Death:Allow Aging > False
SP > Caste Options > Females > Death:Allow Aging > (no options selected)
SP > Caste Options > Teenagers > Death:Allow Aging > (no options selected)
SP > Sim Options > Lucy Sim > Death:Allow Aging > True
In this case, everyone it town is aging except apparently vampires. Lucy is a teen female vampire, but she will age because her explicitly set Sim Options trumps the others. Caste Priority is not an issue because none of the other castes she belongs to (like Females and Teenagers) have an Aging setting selected and her own Sim Options would override those anyway. The other female vampires in town who are not Lucy will not age.
When a sim belongs to more than one caste, it doesn't mean that only one caste wins out and the others are disregarded, it's a setting by setting thing when the caste options are all applied together or superimposed upon each other if you want to think of it that way.
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SP > Town Options > Death:Allow Aging > True
SP > Caste Options > Vampires > Death:Allow Aging > False
SP > Caste Options > Females > Death:Allow Aging > True
SP > Caste Options > Teenagers > Death:Allow Aging > (no options selected)
In this case, the entire town is aging except for vampires. But Females are explicitly set to age (for some reason). So if the Vampire caste and the Female caste have the same priority, it will be random as to which one's Aging setting gets applied to Lucy on a game session's startup. If Vampires has a higher Caste Priority set than Females, then Lucy will not age. If Females has a higher Caste Priority set than Vampires, then Lucy will age.
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But as I said, curfews are weird. First of all, they are gated by General options that are going to take effect regardless.
SP > General Options > Options:Situations > Options:Grad/Proms/Curfew > Curfew Based on Work Days > (T/F)
SP > General Options > Options:Situations > Options:Grad/Proms/Curfew > Curfew Enforcement Days > (select days of the week to enforce curfews, or none at all)
Then we have these.
SP > (Town, Household, Caste, Sim) Options > Curfew:Begin
SP > (Town, Household, Caste, Sim) Options > Curfew:End
SP > (Town, Household, Caste, Sim) Options > Curfew:Force
These are the three that follow the hierarchy after the General options are applied. If the Begin and End times are the same, then SP falls back to EA standard, it doesn't mean that there is no curfew. There really is no way to completely not have curfews, at least not without a different mod, but we can select whether they are strictly enforced or not. Unenforced curfews tend to kick up moodlets when teens are out late for example, but they really shouldn't be rounded up by the police and dragged home unless something is misfiring or something else is getting in the way. I've seen this happen something like once with curfews unenforced, it was very annoying, and I quit without saving in order to replay that evening.
Note 1: The SP Extra optional add-on module is required to see/change any of these settings.
Note 2: Why not just use Town Options together with the General ones in this case? Curfews are only enforced on children and teens anyway. Well, I suppose also unaccompanied babies and toddlers, but those two age groups aren't supposed to be wandering around town on their own at any time of day. YAs and older should not be affected, they can stay out as long as they like.
SP > Town Options > Death:Allow Aging > True
SP > Caste Options > Vampires > Death:Allow Aging > False
SP > Caste Options > Females > Death:Allow Aging > (no options selected)
SP > Caste Options > Teenagers > Death:Allow Aging > (no options selected)
SP > Sim Options > Lucy Sim > Death:Allow Aging > True
In this case, everyone it town is aging except apparently vampires. Lucy is a teen female vampire, but she will age because her explicitly set Sim Options trumps the others. Caste Priority is not an issue because none of the other castes she belongs to (like Females and Teenagers) have an Aging setting selected and her own Sim Options would override those anyway. The other female vampires in town who are not Lucy will not age.
When a sim belongs to more than one caste, it doesn't mean that only one caste wins out and the others are disregarded, it's a setting by setting thing when the caste options are all applied together or superimposed upon each other if you want to think of it that way.
=====================
SP > Town Options > Death:Allow Aging > True
SP > Caste Options > Vampires > Death:Allow Aging > False
SP > Caste Options > Females > Death:Allow Aging > True
SP > Caste Options > Teenagers > Death:Allow Aging > (no options selected)
In this case, the entire town is aging except for vampires. But Females are explicitly set to age (for some reason). So if the Vampire caste and the Female caste have the same priority, it will be random as to which one's Aging setting gets applied to Lucy on a game session's startup. If Vampires has a higher Caste Priority set than Females, then Lucy will not age. If Females has a higher Caste Priority set than Vampires, then Lucy will age.
=====================
But as I said, curfews are weird. First of all, they are gated by General options that are going to take effect regardless.
SP > General Options > Options:Situations > Options:Grad/Proms/Curfew > Curfew Based on Work Days > (T/F)
SP > General Options > Options:Situations > Options:Grad/Proms/Curfew > Curfew Enforcement Days > (select days of the week to enforce curfews, or none at all)
Then we have these.
SP > (Town, Household, Caste, Sim) Options > Curfew:Begin
SP > (Town, Household, Caste, Sim) Options > Curfew:End
SP > (Town, Household, Caste, Sim) Options > Curfew:Force
These are the three that follow the hierarchy after the General options are applied. If the Begin and End times are the same, then SP falls back to EA standard, it doesn't mean that there is no curfew. There really is no way to completely not have curfews, at least not without a different mod, but we can select whether they are strictly enforced or not. Unenforced curfews tend to kick up moodlets when teens are out late for example, but they really shouldn't be rounded up by the police and dragged home unless something is misfiring or something else is getting in the way. I've seen this happen something like once with curfews unenforced, it was very annoying, and I quit without saving in order to replay that evening.
Note 1: The SP Extra optional add-on module is required to see/change any of these settings.
Note 2: Why not just use Town Options together with the General ones in this case? Curfews are only enforced on children and teens anyway. Well, I suppose also unaccompanied babies and toddlers, but those two age groups aren't supposed to be wandering around town on their own at any time of day. YAs and older should not be affected, they can stay out as long as they like.
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