@Pary, Thanks...for explaining it better than I can. :) I tend to use my bin sims as part of the genetics for game sims so the ones that generate in my game are pretty much a lot better looking than the EA ones which is something that returning players to TS3 can try to get rid of the pudding heads. I learned this by torturing @igazor with questions. :mrgreen:
OP: TS3 is a "
story-tellers" game, the expressions are so subtle that you have to be expert to read into them what you want. You have to catch them at the right moment for your "narrative"
"I have an idea..." Phil said with a knowing grin.
https://4.bp.blogspot.com/-2ZAUQzl2XBk/XuF8-4aTkqI/AAAAAAAAgjA/u48JwzStZY4YQ3U4jQ9H73N5VV9iC-QZACLcBGAsYHQ/s1600/Screenshot-24.jpg
"Shut up...Phil..." came a chorus of cat-calls from the other three. If it wasn't something utterly irresponsible that would come out of Phil's mouth, it was something borderline suggestive.
https://4.bp.blogspot.com/-t0MG70TuyFo/XuF9eTlei6I/AAAAAAAAgjI/WiYioFi2oeQQESrh2X4_rmKgJhUJXBQUgCLcBGAsYHQ/s1600/Screenshot-23.jpg
We use all the tools at our disposal to weave a story instead of relying on overly animated characterizations of emotions of the sim in question.
I do find that our sims animations are rather muted but for us that's the beauty of it. We can make their muted animations to be what we want them to be rather than be forced around the animations of the developers.
You can't mistake this expression for anything other than shock...
"Hey, Phil, you're our dumpster diver. "
https://3.bp.blogspot.com/-NrepnvQ8AFc/XuGBeqTIHtI/AAAAAAAAgkE/ifChDvYAfJ8czLQvbo9kk2axuNv6x4FVgCLcBGAsYHQ/s1600/Screenshot-31.jpg
Waitaminute... "Don't I get a vote in this?"
https://1.bp.blogspot.com/-gJFffPNrYEs/XuGByT3AseI/AAAAAAAAgkM/IlUtYf_zIjs-Z4R2krpSzQLONQpdPeQMgCLcBGAsYHQ/s1600/Screenshot-32.jpg
"Three to one; you're out-voted." a slow evil smile crept over Haruo's face as he hiked his thumb towards the new Sunset Valley General Store. "Six AM tomorrow morning; you get to rummage through the dumpster. Better get some sleep tonight."
https://4.bp.blogspot.com/-m4Kb-Uv7e34/XuGCK0qqK4I/AAAAAAAAgkU/mXRMuVp1s4kg042tOsV75gADqLX8LZMOQCLcBGAsYHQ/s1600/Screenshot-33.jpg
"Setting up a mods folder" is quick to do. You can do it manually or you can get a premade (zip file) that contains all your folders that you put into the C:/Documents/Electronic Arts folder that your game folders are in.
Step One is: Make a New Folder (label it Mods)
Step Two is: Open up your Mods folder: Make two Subfolders in your Mods folder - Label the first folder Overrides; label the second Packages <---- This folder is where you will place all your mods that are labelled as .package
If you have a Sims3pack. Those go in the C:/Documents/Electronic Arts/Downloads where EA's Launcher will take care of it.
Step Three is: Open up Notepad on your computer. Copy the following
Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
Priority 499
PackedFile Test/*.package
PackedFile Test/*/*.package
PackedFile Test/*/*/*.package
PackedFile Test/*/*/*/*.package
PackedFile Test/*/*/*/*/*.package
Priority -50
PackedFile Probation/*.package
PackedFile Probation/*/*.package
PackedFile Probation/*/*/*.package
PackedFile Probation/*/*/*/*.package
PackedFile Probation/*/*/*/*/*.package
Priority 500
PackedFile DCCache/*.dbc
Save it as resource.cfg place it in the Mods folder.
When you are set up. Your mods folder should look like this:
File folder: Overrides
File folder: Packages
file that is titled resource.cfg
https://2.bp.blogspot.com/-Jm-8QEb-2ls/XuGn4oWsVqI/AAAAAAAAglQ/P-uLFEaakGUJGGg3uNZVY3qCm0Kkv2uJQCLcBGAsYHQ/s1600/MyModsFolder.jpg
Ignore my Cache File, I use it for something else. All you need is the two folders and resource.cfg file and you're all set to go.