"Rainydayz179;c-16230673" wrote:
I must have messed something up last time I tried it though because my main family's wishes were gone when I switched back. I did it right the first time when I did it as a test. No clue.
There are at least six ways to switch active households. In order to preserve dreams and opportunities, the switch must be Dream Catching. Not all of them are, some of them require an option to be set by the player.
MasterController - Is Dream Catching if you set the option that way in MC > Settings. But then only for when an MC command is actually used to switch households.
StoryProgression - Is Dream Catching only if the household being left behind is set that way in Household (Town, Caste) Options. But then only for when an SP command is actually used to switch households. Thus you can set some households to always retain their dreams and opps while others not, but again only when an SP command is used to make the switch.
PortraitPanel - Is Dream Catching if you allow the switch active household option in PP and display inactive sims on the panel. This is probably the least used of all the methods.
Selector - Right-clicks to switch active households are always Dream Catching if that right-click to switch option is allowed for in Selector's settings.
Mover - If you are splitting a household and switching active play to a newly created one, the switch will be Dream Catching if it is allowed for in Mover's settings.
Edit Town - This is the EA way to switch actives and is not Dream Catching. Mover is supposed to provide the same protection here as it does on the moving by phone/computer screens, but it's not very reliable.
The
Dreamer mod, although not required for any of the above, enhances dream management and makes things a bit more stable.
Having listed all of these out, I should mention that having Dream Managers running on inactive sims is very resource intensive. In most of my worlds I can't have DMs running on more than one or two inactive households, in some none at all, without seeing a huge performance hit. You can see how many DMs are running by way of a MC filter and can cancel them on all of the inactives (it's all or nothing) by way of an MC > Town command.