"igazor;c-16449385" wrote:
"Avatarit;c-16449119" wrote:
Sorry if I missed the joke but I belive @MineWars intention was sim-hours, and it is not so logical to let go the Emperor of evil after a few hours. Having said that, I think in real life it can happen too, they put some high profile criminal mafia guy in custady for a few days and then letting him go because there is not enough evidence for a trial. What the sims reality really lacks is the judicial system, speaking of sims logic
It was not a joke (that part wasn't, anyway).
Humans tend to live for over 30,000 days. Sims tend to live for 90, maybe 180 or 360 sim days, depending on how the player has arranged their game. Even with a life span of 1,000 sim days, one sim day is a much higher percentage of a sim's life than a day in the life of a human is, therefore one sim hour is a much higher percentage of a sim's life than an hour is to us as well.
I did go on to agree that although a few sim hours behind bars is therefore the equivalent of much more than it seems, it's not enough to be an appropriate consequence for serious crimes or the evil emperor thing. It feels more like the equivalent of a Time Out that a teen would get for talking back to their parents. :)
Oh I'm sorry apparently I didn't understand to the end earlier (written language + language barrier).
I view the sim days as a
sample of days from their life. Sort of a collection of their more interesting days (of course, this is relative too and depends on sim's lifespan). But per day- I feel like it is more or less representing real life time proportions. Half a day at school, a few hours on a date, 8 hours sleeping etc... and all the routine days that are basically the same- just not included in the sample. (In real life a routine day could contain a "special" event as "the elevator did not work today", but the sims just don't get into these resolution of events...)