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dcwestby
3 years agoSeasoned Hotshot
Apologies for a double post, however, lets look at this from a different angle...
@Gothangel How would you do the Sims 3 remake? What game engine would you use for the back end stuff?
Certainly, it would need to be 64 bit, capable of handling say, 300 sims or so per world, with option of memory retention for played households only among other stuff.
I'm no game designer, but over the 20 odd years I've been playing some form of EA games, I've heard things... On Game Engines, EA is notorious for being tight lipped about the engines they used for their games. One game engine, or at least a part of it, was considered so robus5t that government agencies were involved somehow, but that was one speculation out of many I heard about reasons for that game's shut down 18 years ago. Points if any can guess what game it was. :p
Any Sims 3 remake would have to be built with Modern Software, why it was made using language for a single core when multiple core processors were coming into being... Economics and deadlines perhaps? I know EA is also notorious for its deadlines and making poor choices in order to reach those deadlines .
For the most part, I think a Sims 3 remake would simply need the back end foundation and the story progression redone; but I'm a simpleton when it comes to game design.
@Gothangel How would you do the Sims 3 remake? What game engine would you use for the back end stuff?
Certainly, it would need to be 64 bit, capable of handling say, 300 sims or so per world, with option of memory retention for played households only among other stuff.
I'm no game designer, but over the 20 odd years I've been playing some form of EA games, I've heard things... On Game Engines, EA is notorious for being tight lipped about the engines they used for their games. One game engine, or at least a part of it, was considered so robus5t that government agencies were involved somehow, but that was one speculation out of many I heard about reasons for that game's shut down 18 years ago. Points if any can guess what game it was. :p
Any Sims 3 remake would have to be built with Modern Software, why it was made using language for a single core when multiple core processors were coming into being... Economics and deadlines perhaps? I know EA is also notorious for its deadlines and making poor choices in order to reach those deadlines .
For the most part, I think a Sims 3 remake would simply need the back end foundation and the story progression redone; but I'm a simpleton when it comes to game design.
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