"JayedTadaSkier;c-16838621" wrote:
"JoAnne65;c-16834444" wrote:
Comparing Sims 3 and 4 CAS makes Sims 4 the ‘winner’. As for sims though? Not for me. In game they tend to look the same unless you make them really cartoony, a lot gets lost due to facial expressions. And the art style gives them a plastic look, I prefer Sims 3’s texture. A problem in Sims 3 is the fact they didn’t really pay attention to bone structure or ethnics. But sims most definitely don’t have to all look alike. If they did, it wouldn’t be possible to link sims to their creators. In fact I’d be surprised if you can in Sims 4. Sims in 3 somehow have a ‘trademark’ that reveals who created them (if you know the simmer and their sims obviously). Sims in 4 don’t have that trademark, they could be anyone’s.
In 3 faces are a bunch of puzzle pieces as well by the way. That’s why I love playing with genetics in the game. ‘Composing’ a new face by combining the right parents. And the ‘playing with clay’ statement concerning Sims 4 isn’t true, even when it appears that way. It’s all sliders, just like in Sims 3. They just make you control those sliders differently.
Hey, just wanna clarify here! I said the Sims 3 was like playing with Clay, not the Sims 4, because you're using the same base face and simply tweaking certain aspects of the 3D model. In the Sims 4, you're actively swapping out parts of the 3D model. TS3 is like molding a clay nose onto a face, TS4 is like chopping off the clay if you don't like it in favor of another clay nose that you then mold.
Also, about the faces and puzzles, I didn't mean it being like a puzzle you figure out, lol. I just used it as a metaphor to explain how the different presets in TS4 are actually different base models, and how in TS3 the presets are just slider presets instead of changing anything fundamental. Not saying one is better in practice than the other, just explaining how TS4 has actually different presets :D
Yes, sorry, I was indeed confusing things there (the ‘moulding’ aspect in Sims 4 and the playing with clay comparison you were using here, thanks for clarifying). I’m not sure if that’s entirely true though, in Sims 3 you can choose different basic faces, defaults, as well. The problem is, that they did a real poor job where facial bone structure is concerned. That makes it harder to create variety than it is in 4 I agree, but Sims 4 suffers as well from this ‘similar face’ syndrom,
within the different basic choices you get (it just seriously shows, I see everyone playing with each other’s sims in pictures). Plus the facial animations in the game make faces look identical too, more so than in Sims 3.
"Mikezumi;c-16839261" wrote:
@Bubbz3388 Pudding can never been unseen! :scream: This is one of the reasons that I can't play IFs. I know I could change them once they are made human but, to me, they will always be pudding.
That I can’t follow, sorry. It’s perfectly possible to unsee pudding when you change a face in the game. Pull two sliders and it’s unseen;) I adjust puddingfaces in the game all the time, I find it fun actually. My next heir has an IF I’m planning to bring to life. Actually looking forward to completely adjusting him except for his hair colour.