Bronwin2 wrote:
amjoie, just a question about your post. When you said that NRAAS mods messed up your game and you had to do a complete uninstall and reinstall. Does that mean you tried to do a factory reset and that failed?
The reason I am asking is that I was unaware that these mods modified the actual installed program files. In the technical section it is rather rare for us to recommend a full reinstall. So far as I was aware all the game changes would be taking place in the user data folder.
Good information by the way.
A factory reset did nothing, which shocked me silly. I assumed that the mod was affecting only the save, like awesome affects only a single save at a time. So I thought just changing the save
should have been enough, and for sure, a factory reset would do the trick. In fact, it never occurred to me that it wouldn't.
I had actually started with a factory reset test game, and put in the post-Twallen NRAAS suite I had chosen to use. Overwatch was one of them, and I know Traveler was one of them. Errortrap, as well. And MC, of course. (I know I had a couple others, but I can't remember what. I tested both before and after patch 1.63, so it is a bit confused in my mind which were which, and whether before or after.) I had done extensive reading about the post-Twallen mod, so I know things were all installed correctly, etc.
Then I tested. I was trying for something equal to the function awesome gave me, but with the addition of Traveler. I was hoping for the same type of smooth running game. Instead I got unaccustomed sluggishness, and more than one glitch. Just little stuff, at first, but enough to raise my eyebrows. And that was just in a test game, vanilla except for the NRAAS suite.
It got worse when I finally added my store things (a fresh copy of newly installed DCCache/DCBackup, etc, with only the store things I own). I played the NRAAS suite for some time, juggling different combinations of things, to see if I could stabilize it. I finally took out Traveler, but that didn't help as much as I thought it should.
After messing around with NRAAS mods for an extended period of time, I finally gave up. I put the test game in the trash, and emptied it.
I put my real The Sims 3 game back in, and started to play. The game was acting strange, like it was too sluggish. That alarmed me. I had a backup of my real game that I had made just before testing the NRAAS suite, so I just threw away the sluggish real game.
Then I did a factory reset and chose an EA sim to play in a new world. I had problems I should never have had, and that really worried me. But I thought
maybe it was just the particular world, which I hadn't tried playing for quite some time (because all worlds play a bit different). I quit the game and restarted it.
I opened a new Moonlight Falls. I am very familiar with that world and know exactly how it plays. I STILL had problems. Sluggish. A couple glitches, here and there. Small stuff, but unusual. Things that had not been happening before I tested the NRAAS suite.
I am a fussy, fussy player. I want my game to snap. I am sensitive to small things that other people may overlook. If one of my worlds isn't acting right, I find out why and fix it. I don't just put up with sluggish and lagging. I know I don't have to, because I know I can get it right and enjoy a smooth, no glitch game.
If a person was not used to a game running really good, the kind of thing I'm talking about might not have even been noticeable. But it was glaringly obvious to me.
To my mind, there should have been no way a mod could affect the guts of the game. It didn't make any sense. But something was going on, that was affecting my game no matter which The Sims 3 game folder I played. And that threw up the red flags all over the place.
So I manually uninstalled, including the registry. I was taking no chances. I wanted whatever had gone wrong to be eradicated.
After a clean install, I was able to open my real game and play like normal, nice and smooth. This was my
backup copy of the same exact real game that had been sluggish immediately after testing the NRAAS suite.
So, what happened? I have no idea. Was it just a coincidence? Was my actual game in Programs teetering on going bad, and it reached the tipping point right after I tested NRAAS? Could be, I suppose. Sometimes base games need to be uninstalled and reinstalled to fix arcane problems. So who knows?
I sure didn't expect the problems after testing NRAAS. It shouldn't have been possible, from all that I know, for a mod to affect the guts of the game. But I cannot deny what actually happened, and something messed up the game across more than one The Sims 3 folder. It is suspect that it happened right after testing the NRAAS suite.
I can tell you this: It scared me enough to never try it again. It just isn't worth it to me, because I found both the before and after patch 1.63 NRAAS suite to be too sluggish and glitchy for my taste. Traveler, especially, was glitchy -- and that was the shiny I wanted most. So, I'm not going to worry about it.
Obviously, other people are playing with the mods and enjoying their game. Since they really like the mod, they won't be taking it out, anyway. And if they are willing to put up with the glitches and slower game (and maybe they don't even notice that it's slower than it should be), then it hardly matters. If they are happy, then I'm happy for them.
But I'm not going there. I like my game smooth as silk.