"Turjan;c-17270268" wrote:
Maybe, I can use this topic for a question I have. Where is the setting to keep SP from changing the traits of my rotation families around? Yeah, it's certainly funny when, within one play session, it takes a family and gives the first member "Slob", the second "Evil", and the third one "Dislikes Children". I laughed last time. It's getting old. None of those sims aged up or anything like that.
There are only three instances where sims' traits should be changing. One is if a sim has the Unstable trait (ITF), their other traits are subject to change. That's the nature of that trait.
The second is if they are sneaking in some Crazy Drinks (LN) on you when you aren't watching, but the effects of those beverages are supposed to be temporary. I don't think I've ever seen a sim order one from a LN bar autonomously though, they always seem to order generic drinks on their own.
The third is if you have SP set to Disallow traits on purpose by way of Sim, Household, Caste, or Town Options. Or if you have it set to Force specific traits on them
(SP Extra add-on module for both of these options). But by default, none of this should be happening.
Okay, there is a fourth way. If your sims have
empty trait slots, SP will fill them up for you when a sim becomes inactive as per its settings on General Options. But that's not changing existing traits, that's adding new ones to the empty slots.
Might any of these be matching up with what you are seeing happen?