On the jobs question. If your sim already had a job, they shouldn't be picking up a different one if Career: Allow Find Job is set to False or if Career Progression is off on them by way of the Rotations caste. However, if the sim is
unemployed and you intended for them to stay unemployed, that can be a bit tricky because the game itself (not SP) can see unemployed sims as available to be dragooned into professions, used as co-workers and bosses for other sims in town, or to be used as Showtime street performers. What I usually do is give such a sim whom I wish to remain unemployed the custom Unemployed non-career, the NRaas Careers mod is required together with the Unemployed add-on module, and the game then leaves them alone. This is a non-job placeholder, the place of "employment" is City Hall, there are no pay, work hours, chances of advancement, or retirement plans. Others have success giving them a non-intrusive self-employed job like Gardener or by making them Retired.
@Rhiannon58 - I'm sensing some resistance to using MasterController? Again, MC doesn't change gameplay at all but it would allow you to put sims back into careers (for example) or remove them from the same by player command without having to make the household active again. There are ways to hide the NRaas > MC command menus if you really do not wish to see them during routine play or to make them available only when testingcheatsenabled is engaged, or you could also put the MC mod in only when you need to use it and take it out for the next game session with no harm done.
"Rhiannon58;c-17270827" wrote:
It's a bit complicated but it might just make this a whole new game for me if I can enjoy it the way I want.
That is exactly the process most of us went through when we first started using mods. I began with AwesomeMod myself many years ago, but found it to be too heavy-handed and not flexible enough to control things like NRaas mods, then gave MC and SP a try a while later and never looked back. The first NRaas mod I ever used was SleepFreedom of all things but through that I became more aware of the NRaas ecosystem and how well they all fit together and are supported by the team at NRaas...then one day I woke up and was part of that team, not sure how that happened exactly and still think this might all be a very long dream. But the mods certainly changed the way I work with the game and the enjoyment I have gotten out of it over the years. :)