Forum Discussion
5 years ago
Ok something happend: I went to edit town mode to save that edited festival lot to the bin and when I tried to return to live mode, I couldn't go back to live mode.
But errortrap recorded something:
(OneShotFunctionTask) Function method: Void ReturnToLive(), Declaring Type: NRaas.Traveler
Counter: 1
Sim-Time: Fri. at 7:04 PM
Start-Time: 02/09/2021 21:59:53
PreLoadup-Time: 02/09/2021 22:00:17
Loadup-Time: 02/09/2021 22:02:28
Log-Time: 02/09/2021 22:26:26
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0003e callvirt in Sims3.UI.Hud.Sims3.UI.Hud.PuckController:GameStateChanging (Sims3.UI.Responder/GameSubState,Sims3.UI.Responder/GameSubState) (71FAEB60 )
#1: 0x00000 in Sims3.UI.Sims3.UI.GameStateChangingDelegate:Invoke (Sims3.UI.Responder/GameSubState,Sims3.UI.Responder/GameSubState) (93457F00 )
#2: 0x00014 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.Responder:FireGameStateChanging (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) ( )
#3: 0x00008 call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.Responder:InWorldSubStateChanging (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) ( )
#4: 0x00000 in Sims3.Gameplay.InWorldState+InWorldSubStateChangingCallback:Invoke (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) (2C42FE10 )
#5: 0x00105 callvirt in Sims3.Gameplay.Sims3.Gameplay.InWorldState:GotoSubState (Sims3.Gameplay.InWorldState/SubState) (3A6D4A00 )
#6: 0x00025 ret.void in Sims3.Gameplay.Sims3.Gameplay.InWorldState:GotoReturnState () ()
#7: 0x00015 ret.void in Sims3.Gameplay.Sims3.Gameplay.GameStates:TransitionToReturnState () ()
#8: 0x00026 ldsfld in Sims3.Gameplay.Sims3.Gameplay.EditTownModel:ExitEditTown (bool) (80689300 )
#9: 0x000f2 brtrue.i4.s in Sims3.UI.GameEntry.Sims3.UI.GameEntry.EditTownPuck:ReturnToLive () ()
#10: 0x0002e leave.s in NRaas.NRaas.Traveler:ReturnToLive () ()
#11: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#12: 0x00007 leave.s in NRaas.Common+FunctionTask:Simulate () ()
This never happend before. It seems like that lot is suddenly bugged. My sims suddenly can't play an instrument there, they stop right away, the instrument stays there and errortrap teleports them home.
:sweat_smile:
But errortrap recorded something:
(OneShotFunctionTask) Function method: Void ReturnToLive(), Declaring Type: NRaas.Traveler
Counter: 1
Sim-Time: Fri. at 7:04 PM
Start-Time: 02/09/2021 21:59:53
PreLoadup-Time: 02/09/2021 22:00:17
Loadup-Time: 02/09/2021 22:02:28
Log-Time: 02/09/2021 22:26:26
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0003e callvirt in Sims3.UI.Hud.Sims3.UI.Hud.PuckController:GameStateChanging (Sims3.UI.Responder/GameSubState,Sims3.UI.Responder/GameSubState) (71FAEB60 )
#1: 0x00000 in Sims3.UI.Sims3.UI.GameStateChangingDelegate:Invoke (Sims3.UI.Responder/GameSubState,Sims3.UI.Responder/GameSubState) (93457F00 )
#2: 0x00014 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.Responder:FireGameStateChanging (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) ( )
#3: 0x00008 call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.Responder:InWorldSubStateChanging (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) ( )
#4: 0x00000 in Sims3.Gameplay.InWorldState+InWorldSubStateChangingCallback:Invoke (Sims3.Gameplay.InWorldState/SubState,Sims3.Gameplay.InWorldState/SubState) (2C42FE10 )
#5: 0x00105 callvirt in Sims3.Gameplay.Sims3.Gameplay.InWorldState:GotoSubState (Sims3.Gameplay.InWorldState/SubState) (3A6D4A00 )
#6: 0x00025 ret.void in Sims3.Gameplay.Sims3.Gameplay.InWorldState:GotoReturnState () ()
#7: 0x00015 ret.void in Sims3.Gameplay.Sims3.Gameplay.GameStates:TransitionToReturnState () ()
#8: 0x00026 ldsfld in Sims3.Gameplay.Sims3.Gameplay.EditTownModel:ExitEditTown (bool) (80689300 )
#9: 0x000f2 brtrue.i4.s in Sims3.UI.GameEntry.Sims3.UI.GameEntry.EditTownPuck:ReturnToLive () ()
#10: 0x0002e leave.s in NRaas.NRaas.Traveler:ReturnToLive () ()
#11: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#12: 0x00007 leave.s in NRaas.Common+FunctionTask:Simulate () ()
This never happend before. It seems like that lot is suddenly bugged. My sims suddenly can't play an instrument there, they stop right away, the instrument stays there and errortrap teleports them home.
:sweat_smile:
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