Majestyk - I did print the "rules" out LOL. I guess it didn't seem to daunting to me after trying the apocalypse challenge (which I found that I needed a degree to manage, I should say a different degree than the one I already possess), these rules seems easy. I also only now refer to these rules with each generation to figure out what skills they need to work on. I would also say if you wanted a founding witch, then go for it. You can still play in the spirit of the challenge.
I started the challenge before the rules changed, so I am adding the new life states as I add the buildings that go with them, (I turned on wolves with Varg's tavern.) Since I have uni the degree is no big deal will make Uni boring after a while. But for those that don't have Uni how are they to play.