The Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.997KViews2likes3300CommentsI Guess I'm in a Small Group... 💚
...who find it difficult to make a New Sim? 😎 I'm starting a new Challenge, just for myself. I wanted a new Sim. So I opened CAS and picked the first one. Naw, Not interested. :( I checked my Saved Sims and found one from years ago the game generated and I edited. He's cute. 😄 I wanted a Female. After editing the face and checking back to male, it was too bland if she has sons. :( Back to random! I edited her to make something new and ended up with nearly the same FACE I always make. 🤭 Random, random, random... No, no, no. So, why not my favorite Sim just edited a bit more. Fine! The same Sim I've enjoyed playing for years - slightly edited. Until 😺 In Game! (my computer isn't great) I laughed because she looks so surprised. Not the Sim for me. 🤔 Back to my favorite. Meet Ainsley. Don't ya love the view? A Rags2Richs on the beach start. I noticed the rules don't prohibit going to University nor going into the future Such easy money into the future... But NO. You're going to fish, Girl. You're going to struggle a bit. Do you find it has hard to get a new Sim as I do? 💖💚 *Since I see so many Adorable Sims posted, I guess I'm in a small group of Simmers. 🤳276Views6likes15CommentsTS3→ Random Lepacy
I'm about to start the 4th generation so I suppose it's kinda weird that I'm just starting a thread for it. But, when I first started I wanted to make sure I'd actually stick with it. Then, the forums were changing and I got frustrated. Anyway, here it is. Chapter Index (on my blog) I play mostly by theRandom Legacy rules. Each generation I add new packs and store content by their order of release like a normal lepacy. But, instead of playing in the pack worlds, we’re exploring custom worlds made only with content from those packs. Note: I tried to put all the chapter links here but my post got deleted. I don't know if there's a limit to the number of links?84Views3likes10CommentsThe Circle Sims3 Reality Show - Season 4
The Circle is where you can be who you want to be! Yourself or someone else! Be whoever it takes to win $100000! What is the show about? Within the show, contestants are isolated in their own apartments, and can only communicate to the other contestants via "The Circle", ostensibly a computer program that transcribes their messages into text as if in a social media app. Contestants are thus able to present completely different identities to others to hopefully win them over. Every so often, the group of contestants will be asked to rate their fellow contestants, with the top vote-getters becoming the "influencers" of the Circle, giving them the power to "block" one contestant from the circle, eliminating them from the game. How will it work and the rules? 1. Episodes will be after the real playing like in season 2. 2. Because I want everything to be confidential and secret, I will ask you to send me your simfiles and not upload them to the exchange where everyone can see them. 3. Nobody is allowed to tell anyone who their sims are. You will know who the creators are when the season is done. It just makes it fair to everyone and the show more interesting. 4. Alliances will be formed through me via private messages. 5. Everyone will send me 2 or 3 sims depending on if your sim plays as him/herself or a catfish. 6. The game will start with 8 sims and will be replaced with another sim of the same creator when they get eliminated. There will be 10 different sims in total at the end. And there won’t be more than 1 sim per creator at any time in the game to make it fair regarding the ratings. 7. Any other questions? Just ask. I need 8 to 10 players to participate in my show. Here are the links to the previous seasons: Season 1 - https://thecirclesims3.blogspot.com/2020/01/episode-1-hello-circle.html Season 2 - https://thecirclesims3season2.blogspot.com/2020/05/episode-1-new-season.html Season 3 - https://thecirclesims3season3.blogspot.com/2021/04/episode-1.html Sims 3 packs I have: I have all the EP's and some of the stuff packs, Fast Lane, 70, 80, 90, Town Life, Master Suite, Movie Stuff, and Diesel Worlds I have: Dragon Valley, Aurora Skies, Riverview, Monte Vista, Hidden Springs, and Sunlit Tides. I have store items but it's too many to put it up here. Just ask me if I have it if you use the store items. ;)88Views3likes3CommentsThe Adam And Eve Challenge
The Adam And Eve Challenge (Major Rule Update) PLEASE READ Follow us on Official Website Follow us on Facebook OVERVIEW. This challenge Is very much different from the normal Legacy Challenge. It is a On going Gen Challenge. Your family is going to have to learn how to come to grips with being a founding Family. Learning to weather the trails, tribulations and glory of starting a town. Cementing a legacy that rivals those of the Goths. In the Beginning there was Man and Woman. From the start.... From the start.... 1. Create a game save that is only for this challenge. The challenge begins with two Sims a Male and a Female. 2. It is preferred that they are started as Young Adults. 3. Please remember in creating your Adam and Eve that these are the ones that your whole game is based on. 4. The only Active household to be used are those Sims that are born of the genes of the First Two that are the "Founders". So those little traits and genes will have a big effect as time goes along. 5. You are never allowed to make any other Sim. Pets may not be created with them. 6. The only time you may play another Sim that is not of the family is one that is married into the family. 7. You may switch active house holds only to those that have the blood running through them of the Adam and Eve Sim. 8. After the first two Sims are created NO OTHER SIMS MAY BE CREATED FOR THAT FAMILY -You need a completely empty world. Lots can be laid out if you want, but none of them may be built at all and any community lots must be set to "No Visitors Allowed". How you obtain such a world, whether you empty out one of the premade ones or whether you have a custom one does not matter. I only draw the line at worlds that have a bazillion spawners for rare stuff all over the place. Remember this as you progress... 1.Each Gen MUST leave something behind. Be it a park gym or library in the families’ name. Be creative with this aspect of the challenge. 2.Your Adam and Eve can only start with $250,000. No other moneys are to be added for the length of the challenge. The reason that I say start with a small fortune is because that is what is to trickle down your generations. No Family ever started a town with no money. General Rules: -Aging may be set Normal - this challenge tends to punish you for setting it too long by making it take forever, and for making it too short by making meeting the requirements difficult. Keeping it at default. Also, story progression should be on. - No cheating! Especially by doing anything that helps with skilling and money - that's kind of the whole point of the thing. Generally speaking, mods/objects that make your game run better are okay, while mods/objects that make actually playing the game easier are not. Fixing bugs is never considered cheating - do what you have to in order to save your game. All mods that actually make it harder are always allowed. - When using Edit Town mode, you are not allowed to build any residences your Sim isn't immediately going to purchase or change the designation of any community lot from "No Visitors Allowed" unless it's about to be purchased or has been otherwise earned. -You may not abuse lots you don't have to buy by putting fancy skilling or mood boosting objects there so that your Sims don't have to buy them at home are not. Landscaping, tables and benches, that sort of thing is fine. Hot Tubs and grand pianos are not. Rabbithole lots should mainly be the rabbithole and landscaping. "Visitors Allowed" and "No Visitors Allowed" lots should be used sparingly and only for places without much in them (a lot that's merely a fancy pedestrian walkway or a subway station would be good examples). Small parks should be just that - if you can fish there then it's a fishing spot, and if it has skilling objects like chess tables it's a big park. Fire Stations need to be more fully outfitted to keep everyone working there happy, but I think you get the picture: be reasonable. -It's always acceptable to use mods or cheats whose effect is purely cosmetic (i.e. they make something look different but don't actually effect anything). When building you may use any fancy cheat codes to make it look nice you want, for both residential areas and community lots. You may also use buydebug to place things you need from there to make your lots fully functional - including spawners if you want to be able to, say, fish for Deathfish in the graveyard. But you may not abuse this by, for example, making a lot full of rare spawners just to make finding the good stuff easy. What you may not do is edit things like their traits and skills. -Each Sim may only earn 1 community lot for you. So if your Sim has maxed Cooking and has $61,500, then you may not get both the Diner and the Bistro - you'd need a second Sim to max Cooking to get both. And it must be the same Sim - if you have one Sim max Handiness and another max Athletics, you have not earned a Military Base. Also, lots that don't require any skills must still be earned by a specific Sim (and purchased with their household's money), and you may not change your mind about which one did it. - Your Sim may not sell any of the lots that they purchase. For any buyable venue, you may only edit it through the real estate system unless you're fixing a bug. If a venue becomes unowned due to Sims dying or whatever, another Sim must purchase it so that you can edit it using their money instead of the unending supply you get in Edit Town mode. - You may freely Kick out Non-Heirs, provided that the household you're moving them to a lot that is fully furnished. "Fully furnished" means that they've at least got a functional kitchen, bathroom, and enough beds for all the Sims living in it all enclosed by walls with flooring and wall coverings - you know, an actual house. Doesn't have to be a spectacular one. Though if every residence in your city is terrible then your city is terrible. - The only way to fail this challenge is if all Sims you could possibly control in the city die. (Which would seriously be an epic failure if you're much beyond your starting Sim.) - If you have World Adventures, any Sims who go on vacation are disqualified from earning any community lots. Sims who have already earned a community lot for you suffer no penalties. - If you have Ambitions, the rules for professions are as follows: Firefighters are allowed when you have a Fire Station. Investigators are allowed when you have a Police Station. Ghost Hunters are allowed when you have a Science Lab. Stylists are allowed when you have a Salon. Architectural Designers are allowed when you have a City Hall. (Note: all self-employed careers are unlocked by the City Hall, but that's just the way the games designed.) - If you have Generations, boarding schools are fully allowed. The inheritance reward is not okay –anything that give you money without earning it is NOT ok. Daycares are allowed with you have a City Hall. - All things Pets are allowed. - If you have Showtime, The Dusty Old Lamp is NOT allowed, you may not wish for money. A stage may be added to any normally earned Big Park. Stages may be included in any other lot, but the Sim earning the lot must be a level 10 performer in addition to the other requirements. Acrobat, Magician, and Singer are allowed when you have a Big Park with a stage. - If you have Supernatural, your starting Sim must start as a human. If one of the family members is turned to a Vampire that sim is considered DEAD. If one of the family members is a ghost that sim is considered DEAD. Similar to aging, you can set the moon to do whatever you want as long as you set it and leave it there. - If you have Seasons, you can set up the weather however you want as long as you set it and leave it there. - If you have University Life, Roommates are allowed, but at minimum they must be assigned their own bed. And if you lock them out of part of the house, they must be granted a similar space of their own. For example, if you lock them out of your private bathroom, then they must be provided with a private bathroom of their own. - If you have Island Paradise, Ports do not have to be earned but shouldn't contain anything beyond the port itself, mooring places, bike racks, parking spaces, and minor decor and landscaping. Houseboats have the same rules as regular houses. Lifeguards are allowed when you have a City Hall and at least one beach. Residential Lots - First, if you want to move a Sim out of your household and into a new one you may build a new house on condition that they immediately purchase it and move into it. This means that they need to be able to afford it, of course. - Secondly, you may move your current household into a new lot and build them a new home there, provided that at least one Sim is left behind to occupy the old house. - In all cases, you may not shortchange a Sim by giving them anything less than a fully furnished home (though it doesn't have to be spectacular - you can give them a small trailer home, but it has to be something they can actually live in). The current household you're playing is an exception since you're actually going to have to put up with it, so if you want them to live out on the lawn that's fine, but until you fix that you can't switch households. - Your current household may purchase additional homes, but these may not be sold unless you either bulldoze everything first or immediately have a member of the current household move into that lot. Rules for Moving Sims In or Out: - Sims may only be moved into a household using the social interaction and not by using Edit Town or a mod unless you're experiencing a bug or something like that. - If the Sim you're moving in is an NPC, SHE/HE may only be married into the household. - Sims may only be moved out of a household using their phone or computer, and not by using Edit Town mode unless you have a mod that eliminates getting extra money from the process. All Sims that are moved out no matter which method you use must be provided a home by you - you may not use the 'kick out' option or leave Sims on the clipboard if you're using Edit Town. - You may not move an entire family from one lot to another - at least one family member must be left to live in their old house. Story progression may cause vacant homes or homeless Sims, but you may not. Community Lots - Each one has some sort of requirement: - Base Game Rabbitholes: Criminal Warehouse - Maxed Athletics and Logic, and buy (not partner) the rabbithole. ($50,000) Bistro - Maxed Cooking, and buy (not partner) the rabbithole. ($37,500) Bookstore - Maxed Writing, and buy (not partner) the rabbithole. ($27,000) Day Spa - Buy (not partner) the rabbithole (Business Degree). ($50,000) Diner - Maxed Cooking, and buy (not partner) the rabbithole. ($24,000) Grocery Store - Maxed Gardening and buy (not partner) the rabbithole. ($27,000) Hospital - (Science and Medicine Degree), and buy (not partner) the rabbithole. ($105,000) Office Building - buy (not partner) the rabbithole. (Science and Medicine Degree) ($58,000) Science Lab - (Science and Medicine Degree) buy (not partner) the rabbithole. ($140,000) Stadium - Maxed Athletics and buy (not partner) the rabbithole. ($115,000) Theater - Max any instrument (Guitar, Bass, Drums, Piano) and Logic. ($58,000) City Hall - Maxed Charisma (no money requirement). Graveyard - Must purchase the lot (no skill requirement). Military Base - Maxed Handiness and Athletics (no money requirement). Police Department - Maxed Logic, Athletics, and Painting (no money requirement). School - Maxed Charisma and Logic (no money requirement). - Base Game Other Lots: Art Gallery - Maxed Painting, and must purchase the lot. Beach - Maxed Athletics or Scuba Diving, and must purchase the lot. Big Park - Maxed Logic and Gardening, and must purchase the lot. Fishing Spot - Maxed Fishing, and must purchase the lot. Gym - Maxed Athletics, and must purchase the lot. Library - Maxed Writing, and must purchase the lot. Pool - Maxed Athletics, and must purchase the lot. Small Park - Maxed Gardening (no money requirement). - World Adventures Other Lots: Academy - Maxed Martial Arts, and must purchase the lot. Chinese Garden - Maxed Photography, and must purchase the lot. Nectary - Maxed Nectar Making, and must purchase the lot. - Ambitions Other Lots: Consignment Shop - Maxed Sculpting, and must purchase the lot. Fire Station - Maxed Athletics and Handiness (no money requirement). Hangout - Maxed Charisma (or Mixology if you have Late Night), and must purchase the lot. Junkyard (regular or no visitors) - Maxed Inventing (no money requirement). Laundromat - Must purchase the lot (no skill requirement). Salon - Maxed Painting (no money requirement). - Late Night Rabbitholes: Film Studio - Maxed Charisma and Writing, Five Star Celebrity Status, and buy (not partner) the rabbithole. ($95,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). - Late Night Other Lots: Clubs (Disco, Dance, or Poolside) - Max any instrument, at least One Star Celebrity Status, and must purchase the lot. Bar (Sports, Local Watering Hole, Dive) - Maxed Mixology, and must purchase the lot. Lounge (Fusion, Vampire, Exclusive) - Maxed Charisma, at least Three Star Celebrity Status, and must purchase the lot. See Supernatural Other Lots for another way to earn a Vampire Lounge. - Pets Rabbitholes: Equestrian Center - Maxed Riding, and buy (not partner) the rabbit hole. ($115,000) School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Pets Other Lots: Cat Jungle - Must complete the Cat Herder Lifetime Wish, and must purchase the lot. Dog Park - Must complete the Canine Companion Lifetime Wish, and must purchase the lot. Horse Ranch - Must complete the Jockey Lifetime Wish, and must purchase the lot. (Pet shops, for those with the limited edition of Pets, are earned by completing the Ark Builder Lifetime Wish and buying it.) - Showtime Rabbitholes: Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Showtime Other Lots: Coffeehouse - Must earn a Big Park with a stage first, and reach Level 10 in any performance career (no money requirement). Live Show Venue - Must earn a Coffeehouse first, reach Level 10 in any performance career, and must purchase the lot. Private Venue - Must earn a Live Show Venue first, reach Level 10 in any performance career, and must purchase the lot. Big Show Venue - Must earn a Private Venue first, and reach Level 10 in any performance career (no money requirement). (Note: If you use the Flying V's Coffeehouse or Hoi Polloi Event Center from the lot bin, be aware that they respectively contain a diner and a theatre within the lot. To use them one Sim must meet the requirements for both - so, for example, to use the Flying V's Coffeehouse you must already have a Big Park with a stage, and the Sim earning it must have maxed cooking, $24,000 to purchase the diner on the lot, and be at Level 10 in a performance career.) - Supernatural Rabbitholes: Arboretum - Maxed Gardening, and Sim must be a fairy (no money requirement). Gypsy Wagon - Maxed Alchemy, Charisma, and Logic and buy (not partner) the rabbithole. ($16,000) Vault of Antiquity - Maxed Alchemy and buy (not partner) the rabbithole. ($22,000) Criminal Warehouse/Theater Combo - Maxed Athletics, Logic, and any instrument, and buy (not partner) the rabbithole. ($108,000) School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000) - Supernatural Other Lots: Elixer consignment store - Maxed Alchemy, and must purchase the lot. Supernatural hangout - Maxed Charisma (or Mixology if you have Late Night), must be a supernatural being of some sort, and must purchase the lot. Vampire Lounge - Maxed Charisma, Sim earning the lot must be a vampire, and must purchase the lot. See Late Night Other Lots for another way to earn it with that expansion. - Seasons Other Lots: Festival grounds - Maxed Cooking and Athletics (no money requirement). - University Life Rabbitholes: Administration Center - Buy (not partner) the rabbithole (no skill requirement). ($150,000) School of Art - Maxed Cooking or Mixology, Any Instrument, and Painting or Street Art and buy (not partner) the rabbithole. ($70,000) School of Business - Maxed Charisma, Writing, and Social Networking and buy (not partner) the rabbithole. ($80,000) School of Science - Maxed Gardening, Logic, and Inventing or Science and buy (not partner) the rabbithole. ($140,000) Stadium and Annex - Maxed Athletics and buy (not partner) the rabbithole. ($115,000) - University Life Other Lots: Arcade - Max Jock Group and must purchase the lot. Java Hut - Max Gardening and Cooking and must purchase the lot. Nerd Shop - Max Nerd Group and must purchase the lot. Rebel Hangout - Max Rebel Group and must purchase the lot. Student Union - Max all three Social Groups (no money requirement). University Hangout - Maxed Charisma and must purchase the lot. - Island Paradise Rabbitholes: School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement). Bookstore/Office Combo - Maxed Charisma and Writing, and buy (not partner) the rabbithole. ($85,000) Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000) Spa/Bistro Combo - Maxed Cooking, and buy (not partner) the rabbithole. ($87,500) City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement). - Island Paradise Other Lots: Resort - Maxed Charisma and must purchase the lot. Port - No requirements, see Rule #5 and Rule #19. Diving Area - Maxed Scuba Diving (no money requirement). - Into the Future Rabbitholes: Observatory - Maxed Advanced Technology, Logic, and Athletics and buy (not partner) the rabbithole. ($190,000) Bot Arena - Maxed Bot Building and Charisma, and buy (not partner) the rabbithole. ($115,000) Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000) Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000) - Into the Future Other Lots: Bot Emporium - Maxed Bot Building, and must purchase the lot. Cafeteria - Maxed Advanced Technology, and must purchase the lot. Gallery Shop - Maxed Advanced Technology, and must purchase the lot. Business Park - Must earn a Legacy Statue, and must purchase the lot. Wasteland - Maxed Bot Building (no money requirement). Future Lounge - Maxed Charisma, must earn a Legacy Statue, and must purchase the lot. Dried Up Beach - Maxed Laser Rhythm (no money requirement). -Portals are to be considered (relics) and can not be accessed until your family figures out what it is. -Discovery of what a relic does has to be (played out) By the A&E family. -A school is needed. -A science facility -A Military base -A degree in Technology form a Creditable University. -Once those are obtained that sim and family may visit the future. ONLY ONCE. -In order to have free reign to the future after the first visit your sim has to max out Advanced Tech Skill. These rules apply to Each Gen. IE…If your Adam sees the time machine. In order for him to use it he must. Go to college get a tech degree. Top out either a Science or Military career. Then travel to the future. Once back the portal is closed to him until he max out Advance Tech skill. Upon his death the next gen would have to follow these same rules to get to the future. -AS for bots. You are allowed ONE BOT PER FAMILY. Meaning Rosie the robot is passed along for gen to gen as if she is a prized possession aka (heirloom). All buildings that have to do with into the future stay in the future. They may not be built in your world. These rules are set this way to help keep the fun and balance to the Challenge. Acceptable and Unacceptable Mods: Those allowing more than 8 Sims in a household - Okay! Those modifying the way money is divided when Sims move in/out - Okay! Story progression mods - Okay! First cousin marriage - Not Okay!116KViews1like2733Comments**TS3* Build-n-Share Challenge #236 **Empty Nest** **Due 31st March 2021**
https://i.imgur.com/nrMxwDI.png https://i.imgur.com/qkXexiw.png WELCOME to BuildnShare! Originally started by @addict1220, this challenge has been running strong since June of 2009. For those new to the challenge, you may want to read the information in the second post to see more information about Build-n-Share. <3 , Your BnS Hosts https://i.imgur.com/bj1Z3cS.png You have just sat back down behind your desk opposite the elderly couple when the man speaks. “We heard how you helped our friends when their homes flooded, and hope you can help us too,” Robin Nestlehut begins. “I would love to help. Tell me what I can do for you,” you request, imagining that they must have lost their home in a similar natural disaster. “It’s nothing like you must be thinking, please forgive us,” Robin’s wife, Wren, speaks up. “We have a big old farmhouse and a large farm to go with it.” “Unfortunately, we can’t keep it up ourselves anymore and none of our children are interested in coming home to take it over, so we have to sell.” Robin looks away wistfully for a moment, then seems to brighten. “But we’ve decided to use the opportunity to downsize. We would like a small house with a small yard, which will be easier for us to care for.” “Two bedrooms would be nice, one could serve as both a guest room and a hobby room,” Wren adds. “We’ll need two bathrooms as well.” “Our favorite room in the farmhouse was the sunroom, so we would prefer a sunroom in the new house,” Robin requests. “I think we can work with that. I hope you love your new home just as much as your old one,” you say. The Brief: *Budget: 35,000 The house needs: *At least 2 beds and 2 baths *One room must double as a guest room and hobby room. *A sunroom *The usual kitchen, living and dining areas. Sims Challenge: Create Robin and Wren Nestlehut and show them enjoying their new home. Be sure to show all of their outfits in the slideshow. The deadline for this challenge is Wednesday, March 31, 2021, no later than 23:59:59 New York Time/EST https://i.imgur.com/TvmoeFJ.png https://i.imgur.com/3gHHX7s.png https://i.imgur.com/0NNKW7o.png OFFICIAL ENTRY FORM #236 Empty Nest NAME: your forum id LINK TO LOT: LINK TO MEDIA: your entry will be judged on your pictures OPTIONAL CHALLENGE: if you entered the optional challenge, include a link here LEVEL: beginner, intermediate, or advanced LOT SIZE, ADDRESS & FINAL COST: LOT DESCRIPTION & DETAILS: tell us about your build, include any details and rationale that might not be obvious from your pictures CONSTRUCTIVE CRITICISM: "yes" if you'd like suggestions for improvement, "no" if you'd like only positive feedback CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: TWITTER TAG: (entirely optional but makes it easier for us to tag you) FACEBOOK PROFILE: (entirely optional but makes it easier for us to tag you) TUMBLR LINK: (entirely optional but makes it easier for us to tag you) SPACE FOR PICTURES: (limit 2) A reminder to use the entry form as is. If you are adding any pictures, please limit them to two per entry post and place them at the bottom of the entry form.573KViews1like9038CommentsUltimate Completionist Expansion Pack Legacy Challenge
Ok, so as a devout Sims 3 player, I have found myself finding new Sims 3 content every time I fire up the game. And at this point, I keep wondering how there can be so much stuff I still haven’t done after playing it for a decade. And so, I have created an EP "Legacy" Challenge that requires you to do basically everything from every pack, in order. There is no time/Sim limit, there is no way to lose. You simply play all the packs in order, completing all tasks, taking as long, and as many generations as you need to do so before continuing onto the next pack. This challenge is for any completionist who wants to do everything the game has to offer. As such, this task is supposed to take a long time. It’s not something you can complete in a week. I haven’t finished it myself yet, and it may take months or maybe a year to do everything, depending on how much time you have to spend on gaming. This isn’t for someone who gets bored with a save or changes challenges frequently. So without further ado, let’s get into it. *I am aware there is another expansion pack challenge by alsv, however I wanted a more completionist-esque challenge that explores every single aspect of each pack. That being said, if you are looking for a challenge that includes all expansions and doesn’t take as long as this, you should definitely go check alsv's out.* GENERAL RULES: GETTING STARTED: EXPANSION 1: THE BASE GAME - WORLD - SUNSET VALLEY EXPANSION 2: WORLD ADVENTURES - WORLD - SUNSET VALLEY/ HIDDEN SPRINGS (If you have Hidden Springs installed, play there. If not, play in Sunset Valley) EXPANSION 3: AMBITIONS - WORLD - TWINBROOK EXPANSION 4: LATE NIGHT - WORLD - BRIDGEPORT/SUNSET VALLEY (Bridgeport is an extremely laggy town, so if you don’t want to play there simply play in Sunset Valley, however be sure to place Bars/Clubs/Lounges so you can still explore all aspects of the Expansion Pack.) EXPANSION 5: GENERATIONS - WORLD - ROARING HEIGHTS/SUNSET VALLEY (I picked Roaring Heights for this Expansion because the 50s themed world seemed to embody a sense of homeliness and family, and a lot of the houses are styled this way. However, as always, if you don’t have it simply play in Sunset Valley.) EXPANSION 6: PETS - WORLD - APPALOOSA PLAINS EXPANSION 7: SHOWTIME - WORLD - STARLIGHT SHORES EXPANSION 8: SUPERNATURAL - WORLD - MOONLIGHT FALLS *While playing this EP, the lunar cycle MUST be enabled* EXPANSION 9: SEASONS - WORLD - LUNAR LAKES/SUNSET VALLEY (If you have Lunar Lakes, play there, if not play in Sunset Valley) *You MUST have every season enabled for at least 7 days each, HOWEVER, feel free to turn off Rain, Hail, Snow, and Fog in the settings menu.* EXPANSION 10: UNIVERSITY LIFE - WORLD - AURORA SKIES EXPANSION 11: ISLAND PARADISE - WORLD - ISLA PARADISO/SUNLIGHT TIDES/BARNACLE BAY/SUNSET VALLEY (Isla Paradiso is insanely laggy. If you have Sunlit Tides or Barnacle Bay, feel free to play at either one instead. Alternatively, you can play in Sunset Valley. However, keep in mind that playing at any of these towns makes it so you’re unable to discover hidden islands or go to dive locations, two big game-play aspects of the Island Paradise EP) EXPANSION 12: INTO THE FUTURE - WORLD - ANY WORLD YOU HAVEN’T ALREADY PLAYED IN/SUNSET VALLEY (For ITF, feel free to play in any Store World, custom content world, or Sunset Valley. HOWEVER, you cannot play in any Store World that you have already played in for a previous EP.) And that's it!!! If you can think of any other activities/goals I am missing or that I should add, please feel free to let me know. This Challenge has taken me about two weeks of losing my progress, testing features in game, and combing through the wikis for pretty much everything I could find on every pack, so I hope you enjoy playing it! And once again, feel free to skip any packs you don’t like and any challenges you don’t want to do. While it is supposed to be a Completionist Challenge, it is overall supposed to be a fun experience, allowing you to explore the areas of the game you have yet to discover. Good luck!3.9KViews1like0CommentsSims Caption Contest - we're up to historic Contest # 30 this week! Come join in!
Welcome to the ongoing contest that is... The Sims Caption Contest. Every week, I post a picture in need of a humorous caption (think of it like a cartoon). Submit as many humorous captions as you want in the week after that. I choose a few finalists and open up voting (on Surveymonkey). After a week's voting, the winner is declared. Skip to the most recent winner announcement, link to voting for the last contest, and current screenshot for captioning HERE. Winners get 1,000 SPs to spend on whatever they want (including gifting), and a permanent spot on the front page. Prizes don't have to be claimed if you're just in it for the fun - I'll spread the prize SPs around. So far, 2nd and 3rd place winners (and sometimes more) have been declared as well, getting 500 SPs each. I'll keep that up as long as I can. In the third post, I have links to all the posts where winners are declared, so you can easily see all the captions that won prizes for each contest. Some rules on voting: One vote per person, please. When you vote, you must rank all the entries rather than just choosing one favorite (or one least favorite). The way the survey algorithm works, it needs to register all your rankings to come up with a fair final judgement. Any answers that don't follow these rules will just be deleted from the survey. Thanks! (Modeled after the New Yorker Magazine's caption contest.) For now, I'll be providing the pictures for captions, but if you have one you want to submit for a future week, post it on my wall or PM me with it! (By the way, I reserve the right to edit caption entries slightly - for punctuation, spelling, or length.)29KViews1like1079CommentsThe Walk of Life Legacy Challenge **NEW** --Be warned, this challenge is a beast! ^.^--
Welcome to the official thread for the Walk of Life Legacy Challenge (WoL)! This is a spin on the Careeracy, except this includes a much wider variety of vocations for your Sims. It takes any plausible method of making money--of which I've counted 57--and turns it into a generational requirement. See the list below of all possible vocations and the requirements that go along with that particular generation. Please note that this list includes all expansion packs. ---Rules--- 1. Any gender can be heir/heiress, unless playing a Patriarchy/Matriarchy. 2. All states of life are permitted with the exception of Simbots. (You may have Simbots in your household, but they cannot be heir/heiress.) 3. If you don't fulfill the requirements of a generation, you must either restart the legacy or try again on a later generation. 4. Members of the household (such as spares or mates) cannot complete the challenges. Only heirs/heiresses are eligible to complete the requirements. 5. In the event you don't have the appropriate expansion packs, substitute a more reasonable requirement to fulfill. If you don't have the appropriate expansion pack for the selected vocation, skip it. 6. Lifetime Rewards may be used if they do not affect the outcome of the generational challenge. 7. If an heir/heiress fulfills more than one generation's requirements (for example, completes both the Science and Fisher challenges), only one may be counted. The other must be completed by a later generation. 8. Traits can be either chosen or randomized, as long as the necessary traits to complete the challenge are in place. 9. You may choose any lifespan that you prefer. Note that some of the challenges are difficult to complete on Normal. 10. Choosing the generational vocation: Due to the trait requirements, it may be in your best interest to hand-pick the career your heir/heiress will pursue. However, if you wish to randomize it, you may. My suggestion for randomizing is to use this randomizer and choose the heir/heiress based on whichever child fulfills the trait requirements for the randomized vocation. You may also opt to "plan ahead" and roll the randomizer as soon as the first child of the next generation is born--that way, you have control over picking the appropriate traits to fulfill the requirements of the upcoming vocation.1.9KViews1like45Comments