Forum Discussion
8 years ago
A few comments to make here.
1 - The last of the new EA store sets rolled off the assembly line (so to speak) and became available for sale just over three years ago, in Sept. 2014. This stuff about "still charging that much over eight years later" perhaps relates to the release of the base game and maybe some but not all of the store items, and is exaggerated, sorry.
2 - This is just me, but I reached a saturation point myself after owning somewhere around half of the non-premium store content beyond which I just didn't feel like I needed any more. Occasionally I will splurge a few simpoints here and there on an item or a DD set that I just never bothered with or noticed before, but only by casually passing through at the right time. Other players will be more completionist about it and feel differently, but I've never felt the need to own the entire store or even as much as 3/4 of it. I don't even have all of the store worlds yet, although that will probably happen in time.
3 - TSR is essentially a marketplace for many different kinds of content developers. I don't think it's fair to paint everything one can find there with the same brush. Some of it is absolutely badly made as in amateurish, broken, just looks bad in game or plain doesn't work. "Counters that don't count," LOL, I've also found lots whose buildings have upper floors with no way provided for sims to ever get up there, stair placements became very tricky and ultimately not worth fussing with. It might be important to be wary of certain kinds of content designed before the Pets patch (1.26 or so) where the developer never returned to rigfix their stuff as required so that the slots on them might still worked as intended, etc. Or learn how to do your own rigfixing. The chairs and sofas where sims end up sitting on the backs of them or float up in the air might be amusing the first couple of times one sees that, but the novelty wears off after a while.
Other content may be well made but would clearly look out of place in my game, and others still are made by designers whose skills are easy for me to admire and things just kind of fit right in where I choose to use them. When I find a content provider who clearly knew what they were doing and seemed to have a taste for things that meshes with mine, I might go look to see what else they were offering. But I wouldn't say TSR ever was a significant source of my CC collection and it probably never will be.
1 - The last of the new EA store sets rolled off the assembly line (so to speak) and became available for sale just over three years ago, in Sept. 2014. This stuff about "still charging that much over eight years later" perhaps relates to the release of the base game and maybe some but not all of the store items, and is exaggerated, sorry.
2 - This is just me, but I reached a saturation point myself after owning somewhere around half of the non-premium store content beyond which I just didn't feel like I needed any more. Occasionally I will splurge a few simpoints here and there on an item or a DD set that I just never bothered with or noticed before, but only by casually passing through at the right time. Other players will be more completionist about it and feel differently, but I've never felt the need to own the entire store or even as much as 3/4 of it. I don't even have all of the store worlds yet, although that will probably happen in time.
3 - TSR is essentially a marketplace for many different kinds of content developers. I don't think it's fair to paint everything one can find there with the same brush. Some of it is absolutely badly made as in amateurish, broken, just looks bad in game or plain doesn't work. "Counters that don't count," LOL, I've also found lots whose buildings have upper floors with no way provided for sims to ever get up there, stair placements became very tricky and ultimately not worth fussing with. It might be important to be wary of certain kinds of content designed before the Pets patch (1.26 or so) where the developer never returned to rigfix their stuff as required so that the slots on them might still worked as intended, etc. Or learn how to do your own rigfixing. The chairs and sofas where sims end up sitting on the backs of them or float up in the air might be amusing the first couple of times one sees that, but the novelty wears off after a while.
Other content may be well made but would clearly look out of place in my game, and others still are made by designers whose skills are easy for me to admire and things just kind of fit right in where I choose to use them. When I find a content provider who clearly knew what they were doing and seemed to have a taste for things that meshes with mine, I might go look to see what else they were offering. But I wouldn't say TSR ever was a significant source of my CC collection and it probably never will be.
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