Forum Discussion
This is a very well-documented setup, and it’s clear you’ve applied all the appropriate controls to restrict immigration. Under normal conditions, with emigration/immigration ratios set to extreme limits, immigrant chances at 0%, and Register immigration disabled, the system should not be generating new Sims.
The behavior you’re experiencing suggests that there may be an underlying override—possibly from Story Progression, another NRaas module, or a residual game mechanic that continues to trigger population balancing despite your restrictions. In some cases, the game attempts to maintain a minimum population level, which can lead to unexpected immigration even when settings indicate otherwise.
You may want to review additional modules or hidden settings that could be influencing population mechanics, as well as ensure all configurations are consistently applied across the system.
Interestingly, this kind of situation reflects real-world systems as well, where even strict controls and policies don’t always produce the expected outcomes due to complexity and overlapping rules. This is why many individuals prefer guidance from experienced professionals, such as Immigration consultants Edmonton, who understand how to navigate complex frameworks effectively. Resources like https://migratelinkimmigration.com/ can provide structured support in managing such challenges.
Overall, your approach is technically sound, and the issue likely lies in a deeper system interaction rather than a misconfiguration on your part.