Forum Discussion
NikkeiSimmer
7 years agoLegend
"igazor;c-16836012" wrote:"Nikkei_Simmer;c-16835796" wrote:
I do know what emigration means. @igazor It means "moving out..." of a country or in this case, a world.
Immigration means "moving in" or entering a country or a world. I used to get "A"s in English.
Then perhaps you should review what you have actually done rather than your notes from class. There is no immigration/emigration ratio in SP. You have adjusted the emigration debt to asset ratio presumably so that inactive resident sims cannot move out of your world -- and that's fine, but debt emigration is already deactivated in SP by default as the default debt to asset ratio is 0.
That's all fine well and good, but by the economics definition of the term: Debt to Asset Ratio. The debt to asset ratio is a leverage ratio that measures the amount of total assets that are financed by creditors instead of investors.
You set it at 0 and that means that your Debt Service Ratio at zero doesn't do anything to dictate whether or not your sim can buy himself out of town or not. Since I put it at a 99% Debt to Asset Ratio, any sim is going to have to saddle an extraordinary amount of debt in order to be able to move out. (that means any sims that I create in order to populate my town (the descendants of my sims are not going to move out). And unless he's insane enough to buy more items than he can possibly ever do to balance the DSR to match what he needs to do to be able to "emigrate" outta town; he's not going to be able to do so. And having done real estate in actual real life for over six years, I know exactly the point of a Debt to Asset ratio...in actual practice.
"igazor;c-16836012" wrote:
Then you have gone on to tell us that the Immigration Gauge set to 0 doesn't work. But it does, that completely shuts down resident immigration. And that setting the service pools to 0 will prevent Service Sims from spawning, which it does not, it just makes the game work harder when a Service Sim is actually needed.
Then please tell me when I had my Immigration Gauge set at 0 (which in any case is the default...) why sims were spawning in left, right and center. And now when I set my gauge to 5000 pressure and knocking the service pools to 0, the only thing spawning in now are horses, dogs and cats? That combined with the zero taxes, I've FINALLY gotten what I wanted.
"igazor;c-16836012" wrote:
No. >:)
But actually I can't tell anymore if you are having fun playing around with this idea and teasing or if you are totally annoyed at us and our mods. If it's the latter, please say so and I will back out of this thread as I'm not feeling that I'm really being of any assistance here. :/
I'm not annoyed at your mod; it's just that it's taking some tweaking to get what I want in the game.