@igazor
First of all thanks for reading it all and taking the time to answer and to explain.
The .nhd "trick" is something I read here somewhere and I thought it could be cool, appearently I took it one step too far :grimace:
"igazor;c-16479004" wrote:
I just cannot understand why so many players ignore the documentation that comes with these mods and do things so totally differently. You certainly aren't the only one who has played their game into a corner like this over the years! :/
I can speak for myself that I often get lost in all the technical details of how everything should be done . for me, technical stuff/understanding systems in general are learnt better via practice, I take it under consideration when using any mod and do back ups for "real" saves for that reason. I really don't have the capabillty to be a mod expert beforehand (especially when talking about complicated mods with many functions).
Just to clarify, I have no complaints about the mod (this one or any other) or its creators, on the contrary, I admire the modders work. But that's just a little percpective from the user end.
Regarding the two AP - it is an empty version of the original AP from Pets, it works as a CC world, it does not require Pets to work. (I do have Pets, but it was disabled in the launcher).
"igazor;c-16479004" wrote:
do you have two entries in your InstalledWorlds folder in the user game folder in Documents?
"igazor;c-16479004" wrote:
some custom worlds just do not work well with Traveler because they are not set with a unique ID number in their creation stage.
I should check that.
Thank you very much !