"Uzone27;c-15769106" wrote:
"Nikkei_Simmer;c-15769026" wrote:
Now I do like the push/pull features of the TS4 Sim Creation tool which allows you to manipulate the facial features in a way that the TS3 sliders can't really do justice, other than re-meshing, but is that so groundbreaking that one should eliminate the color palette and everything else that went along with it.
I'm not a fan of the new maps and I like being able to customize my lot as well as my house...and not just have it sit on a levelled flat piece of land. I want terrain differentiation and the ability to create depressions and raised land on my lot. Was it too much to ask to have more than one lot in a neighbourhood or be able to move about freely within the neighbourhood. Perhaps I wouldn't be so plummed off if I was able to go visit my neighbour in TS4 without a plumming loading screen.
Let's see what they have...
Streamlined Build Mode (hacked and slashed to nothing...very limited variety of options)
Click-and-Drag + Create-a-Sim. (hacked and slashed to nothing...very limited variety of options and colors)
Direction Manipulation - it's great...I think it's wonderful that I can click and drag to create a Sim's features...That's worth it, but they
could have used the same meshing as TS3 and still had the Direction Manipulation feature.
Custom In-Game Gallery and Content - Meh, same as what we had in TS3. And even if it was out-of-game, all it took was a few clicks. Is it that much of an inconvenience to go out of game to get content? Sure you can "drag and drop" rooms and other items with Custom In-Game Gallery and Content, but for some players, it's a part of the process of designing and building the rooms that you want that made up the enjoyment. All it seems with TS4 is that the main objective is to get through the process in order to "play with your Sims like you would with dolls" For some of us players that isn't the be-all and end-all of playing the Sims.
Persistent Worlds & Neighborhoods - "When leaving your neighborhood in past Sims titles, you character wouldn't be able to build on their skills or retain the relationships they developed. " - FALSE. No, what you have a single world divided up into neighbourhoods which is more restrictive than the "open world" map concept in TS3. Secondly, would you be able to retain the relationships that you had even with family in real life...because when your Sim moves to a different city, your relationship changes, just as in real-life. And your skills if you use the move feature, stays the same. "The game will allow you to move a family out of their house and place them in the family bin. This will not sever any relationships or remove any memories. Moving the family this way will create duplicate sim files which will clog up the neighborhood you move them into, contributing to neighborhood overcrowding, which can eventually completely ruin the neighborhood you're moving them into." It just means that you have to go back into your previous save - which hopefully you have named differently and remove every trace of your Sim in the previous town. That procedure shouldn't detract from your gameplay...just think of it as the extra procedure you have to do in order to keep everything running smoothly. And perhaps, they could have done the PW&N in an actual open world concept by cogitating on it a while longer instead of producing something that alienates at least half or more of the Sims gaming community who play a certain way and then trying to shove them all into one type of gameplay like you'd shove a square peg into a round hole. It's not possible.
Emotionally Driven Activities - Not all people in RL wear their emotions on their sleeves whereas in TS4 every Sim excretes their emotions all over and that's what made TS3 a great game. You wouldn't know the reaction that you were going to get when you interacted with a Sim. If you put a trait where your Sim was over-emotional, then perhaps he'll react when he sees a Sim that he dislikes by sneering quietly or by an aggressive animation just like in RL depending on the character trait. Have you ever seen a quietly angry Sim in TS4?
No, for what little we get with Sims 4 and the cuts made to content control, there's no way that I'm putting out $49.99 to buy TS4. I'll happily stick with TS3 until they put out a worthy successor.
Sounds to me like even the most minute differences in behavior between the games sticks in your craw...making you the exact archetype the OP is on about.
Any new features they could have added which offered any deviation from the way TS3 Sims behaved is apparantly unwelcome in your book...making it very unlilkely that you would have ever embraced anything other than a reboot of TS3.
ad hominem, it's extremely doubtful that you have read the entirety of my post without jumping to conclusions. I'm just stating my opinion of what I see as the flaws of the game and why I don't feel like the developers did the game justice judging on how much features they added versus cutting away.
I have suggested that they could have done a better job of integrating their new features with the old features of the previous iteration of Sims and I have stated the points that I liked about the Sims 4, namely the push-pull drag features of the new CAS as well as the PW&N. However I feel that they could have retained the open-world by spending a little longer on the development phase.
As far as the emotion driven activities criticism was concerned, it's well evident in play-throughs that I have seen on-line that your TS4 sims emote all over the place which is unrealistic. If this is supposed to be a "
life simulation" you will get a variance of different reactions based on the traits that you choose. It's not evident in the shown game-play. As far as emotion affecting skill level as evidenced in one video, that may be a plus benefit in quicker achievement of physical goals but to tout that as "realistic life simulation" is erroneous.
"JoAnne65;c-15769105" wrote:
One of the most frustrating things for me personally is that I don't have a choice.
Exactly...and that's why I think we need two iterations of the game: one for base specs users and one for high-end computer specs users (perhaps one in 32bit and one in 64 bit) and bring back the open world for the higher-end users. My computer isn't considered high-end but barring a few hiccups and lags, I find that it runs TS3 without much problem. And the problems that I do have, I don't consider enough of a pain in the plum to complain about. It works...sometimes my Sim freezes in place for a few seconds (but I don't mind it...because I can wait...)...it just takes patience. I grew up with WWII-era parents in the 70s who kept preaching the concept of ever-lasting patience so waiting a few seconds isn't a chore for me.
The simple fact is that the TS4 players tend to keep wanting to do is shove TS4 down our throats and scream and yell "LIKE IT...LIKE IT...LIKE IT!!!" No we don't have to.
https://cdn.meme.am/cache/instances/folder627/500x/21585627/y-u-no-its-a-free-country-you-can-do-what-you-want.jpg