"Rflong7;c-16503053" wrote:
The trick with trees- turn on the Grid and grab them (they clump by chunk) and give it a small move (and then right to it's square). Any tree that is too high or too low because of the new sculpting will be snapped to the grid. One tree will be the main tree for that clump of trees. It will be the tree *with the move lines attached.
It's a handy little trick for touch ups. :)
I don't mind giving any advice on Mountains. If it's needed. :)
I might bug you for tips tomorrow, I have a medium build I've started on, I'm good with the overall look and have roughly 6 layers I'm flipping between for everything. My major hiccup at the moment is sims being able to use beaches to swim and scuba dive. The tiny first world I made the sims couldn't swim at the outer beaches but they could in the inland lake I had stocked with fresh water fish.
I'm another one inspired by your work.
@06Bon06 I really like what you did with the walls, and might be borrowing it. Although not a full square like you did.