4 years ago
Warrior Cats Legacy Challenge
Hello, everyone! I figured I'd bring my take on the Warrior Cats Legacy challenge to the Sims forums, and I think it'd be fun to update my current challenge story here, too! Feel free to post your own stories and progress as well-- I'd love to see them.
EPs Required: Pets
The Goal
Raise the most successful clan as you can for as many generations as possible. In simple terms, don't break the rules!
Getting Started
1. Go into CAS and name the randomly-generated Sim (or rather, Twoleg for this challenge) whatever you like as well as give them whatever traits, but there is no need to alter their appearance. They will still be of use to you, but it will not be necessary to make them look presentable. If you have the University Life EP, you are also allowed to make them a Plant Sim and use them as the 'Spirit of the Land' (inspired by the Warrior Cats Challenge let's play of Seri Pixel Biologist-- if you haven't already, go ahead and check it out! It's an amazing watch).
2. Create one-three cats. Their appearances, traits, and roles are up to you. Usually people would say you should use only natural colors, but you know what I say? Screw it; your game, your cats. You could even make Rainbowclan, or Neonclan, or heck, even Pixelclan. It's all up to you, it's not my place to tell you how to make your cats.
3. After you have created your Twoleg and cats, buy them an empty home lot, preferably a small to medium lot. This is only a small part of your territory, and it will hold your Clan's camp and basic hunting territory. If you want to, you can create "wild" lots in Edit Map mode which are available for you to buy as private property and therefore make part of your territory. However, if you want your territory to solely be one lot, be my guest.
4. (OPTIONAL-- IF YOU'RE GOING THE SPIRIT OF THE LAND ROUTE, THERE IS NO NEED TO DO THIS.) Now that you've got your empty lot, you'll first have to create a small den for your Twoleg, inescapable from the inside and unaccessible from the outside unless you so choose to let them out. Give your Twoleg the basic necessities that they will need to survive. A computer would be nice as well, since it will be useful for adoption and social interaction.
5. After the Twoleg's den has been built, make your cats' territory and camp! Be creative, you can create anything you want for your cats to live in. The sky is the limit! Swamps, deserts, heck, even extraterrestrial biomes are all possibilities! You could even create some sort of cave system or a complex array of rivers for the camp. Make sure you have all the dens:
- Leader
- Warriors
- Apprentices
- Nursery
- Elders
- Medicine Cat
If you want certain prey items to spawn, hold down Ctrl + Shift + C and type in 'testingcheatsenabled true', press enter, and then do the same with the word 'buydebug.' Go to buy mode, then click the Categories menu. There will be a category with the symbol '?' on it. The debug menu contains spawners and a variety of other items.
6. After that, it is recommended to furnish your territory/camp with things like:
- Pet houses (Used for sleeping as well as for trying for kits. This one is actually essential, unless you have a separate designated spot on the map where cats go for mating.)
- Pet beds
- Cat condos (VERY useful. It can be used as a bed and as a scratching post, with multiple spots of capacity for many cats to fulfill their needs at the same time.)
- Toy box (At least two, and only with the cat toys inside. You can also get the foil and paper ball toys from the buyDebug menu. They look like rocks. Also, yarn balls could be like little moss balls for the kits if you color them green.)
- Scratching posts (This is optional, since the claw moodlet does nothing for your cat, but it could serve as a mood boost and prevent your cats from getting sick.)
Ranks
(Note that this is what is established in the books-- you don't particularly have to follow this to a T. It's your own Clan, feel free to get creative!)
Leader - The cat in charge of the Clan, given nine lives by StarClan. Their word is law and they are the ones who conduct ceremonies.
Deputy - The leader's right hand cat. They will be the one to step up to the leader position, should the current leader die whilst they are in the position of deputy.
Warrior - The cats who hunt and defend the clan.
Apprentice - Kits that have grown six moons old and are thus considered old enough to begin training. They are assigned to a warrior or medicine cat and train under their mentor until they are ready for their warrior/medicine cat name and status.
Queen - She-cats that bear and nurse kits.
Kit - Cats under six moons old who still need care from queens.
Medicine Cat - The cat who communicates with Starclan and heals ailments. They are usually not allowed to have kits, as they must consider the entire clan their kits.
Elder - Cats who have grown too old to properly perform their duties. They are usually highly respected among their clan for surviving so long despite the harsh environment of the wild.
Adding Members
As you might be thinking right now, one to three cats is obviously not enough to sustain a large population over multiple generations. So how do we keep our numbers afloat? There are a number of different ways to add new cats to the Clan:
1. You may create multiple rogue/loner cats and scatter them across the map for your Clan to meet and interact with. If you so choose, you can recruit any number of suitable members to your group.
2. You may adopt cats from the shelter to add to the Clan, which can be considered the same as taking in any stray rogue from the world. This is a good option for anyone who would rather not spend the time creating new rogues from scratch.
3. Kits, of course! You may have as many kits at whatever rate you want-- however, I wouldn't overdo things on that front. Too many mouths to feed will make things difficult, and too many cats from one bloodline will make it harder to find suitable romantic partners!
Randomly Generated Events (optional, but highly recommended!)
Yet another feature highly inspired by Seri! It's not completely necessary to use them, but random generators add a factor of risk and unpredictability to everything your cats go through. Think of it like a singleplayer Warrior Cats-themed DnD campaign!
For example, if you notice a cat failing to catch a snake, you could roll a die, random generator, etc. to determine whether or not that cat got a venomous bite. If the cat has gotten a bite and your medicine cat fails to cure them, they could very possibly die, costing you a valuable warrior.
Everyone has their own unique parameters and events that they go by-- however, if the task of creating generators feels daunting, here are a few basic ones to go by! Feel free to use them in your own game, or use them as inspiration to make your own generators. These are intended to be used with a random number generator, from 1 to 100.
ILLNESS / INJURY SEVERITY:
1 - 33 ~ Mild
34 - 66 ~ Moderate
67 - 100 ~ Severe
CAT DRINKS TO FILL HUNGER:
1 - 5 ~ Nothing happens
6 - 100 ~ They contract a contagious illness (roll ILLNESS SEVERITY)
CAT'S MOOD COLOR WORSENS (Portrait and Plumbob Color):
1 - 50 ~ Nothing happens
51 - 100 ~ Cat falls ill (roll ILLNESS SEVERITY)
CAT LOSES FIGHT:
1 - 30 ~ They are unharmed
31 - 75 ~ They are injured (roll INJURY SEVERITY)
76 - 100 ~ They are killed
KIT IS BORN:
1 - 75 ~ Healthy, nothing out of the ordinary
76 - 90 ~ Stillborn
91 - 100 ~ Born with a condition (roll BIRTH CONDITION)
BIRTH CONDITION:
1 - 20 ~ Mild Handicap
21 - 40 ~ Severe Handicap
41 - 60 ~ Blind
61 - 80 ~ Deaf
81 - 100 ~ Frail Constitution
Ailments (to be used with random generators)
Venom - If not cured within three days of taking in venom, the patient will die.
Food Poisoning / Ingested Poison - Range from mild to severe. Depending on how bad it is, a cat could only need some time to rest, or die if the poison is not removed from their system.
Injuries - Range from mild to moderate to severe. Depending on how bad they are, a cat could only need a few days and some herbs to fully heal, or even die if they're left without treatment.
Illness - Range from mild to moderate to severe. Depending on how bad it is, a cat could only need a few days and some herbs to fully heal, or even die if they're left without treatment.
Birth Conditions (to be used with random generators)
Mild Handicap - The cat is able to move on their own, but unable to do certain actions such as hunting, running, etc.
Severe Handicap - The cat cannot move without assistance, they must spend the majority of their time in their nest.
Blindness - Usually, the cat requires assistance to roam around, however, they are capable of moving as well as any other cat.
Deafness - The cat can roam around and move as they please, however it will be harder for them to socialize since they cannot hear.
Frail Constitution - The cat cannot perform any heavy duties like hunting or fighting. They will automatically die if they get into a fight with a stronger cat.
Rules:
1. The only mods allowed are mods that help increase the amount of Sims and Pets in your family, and the mod I linked down below.
2. Having your cats drink water is cheating since it fills up their hunger. A way I suggest to prevent this is by rolling a random generator for a cat to potentially catch a contagious disease when they drink, thus setting up a sort of "punishment" for cheating.
3. You cannot change the results once an event is rolled. What happens is what happens, even if you don't like it.
4. (Most important rule) Have fun!
Losing Conditions:
1. Your cats got taken away by the social workers.
2. All of your cats died.
3. Your Clan was disbanded.
Recommended Mods:
nraas WooHooer ~ Allows you to try for kittens even when your household is "full."
nraas PortraitPanel ~ Allows you to have more then the maximum amount of Sim portraits in the game, so it doesn't glitch out when you get more cats.
nraas Mover ~ Allows you to merge two households together or move a cat in even when the household is full.
nraas MasterController (+ Cheat module) ~ Honestly, this is an essential mod for any Sims 3 player, really. It has a good many features, such as renaming cats, changing traits, changing skill points, adding cats to the household, etc.
More Filling Prey Items (Mod the Sims) ~ Allows your cats to become full after eating just one piece of prey. VERY helpful.
EPs Required: Pets
The Goal
Raise the most successful clan as you can for as many generations as possible. In simple terms, don't break the rules!
Getting Started
1. Go into CAS and name the randomly-generated Sim (or rather, Twoleg for this challenge) whatever you like as well as give them whatever traits, but there is no need to alter their appearance. They will still be of use to you, but it will not be necessary to make them look presentable. If you have the University Life EP, you are also allowed to make them a Plant Sim and use them as the 'Spirit of the Land' (inspired by the Warrior Cats Challenge let's play of Seri Pixel Biologist-- if you haven't already, go ahead and check it out! It's an amazing watch).
2. Create one-three cats. Their appearances, traits, and roles are up to you. Usually people would say you should use only natural colors, but you know what I say? Screw it; your game, your cats. You could even make Rainbowclan, or Neonclan, or heck, even Pixelclan. It's all up to you, it's not my place to tell you how to make your cats.
3. After you have created your Twoleg and cats, buy them an empty home lot, preferably a small to medium lot. This is only a small part of your territory, and it will hold your Clan's camp and basic hunting territory. If you want to, you can create "wild" lots in Edit Map mode which are available for you to buy as private property and therefore make part of your territory. However, if you want your territory to solely be one lot, be my guest.
4. (OPTIONAL-- IF YOU'RE GOING THE SPIRIT OF THE LAND ROUTE, THERE IS NO NEED TO DO THIS.) Now that you've got your empty lot, you'll first have to create a small den for your Twoleg, inescapable from the inside and unaccessible from the outside unless you so choose to let them out. Give your Twoleg the basic necessities that they will need to survive. A computer would be nice as well, since it will be useful for adoption and social interaction.
5. After the Twoleg's den has been built, make your cats' territory and camp! Be creative, you can create anything you want for your cats to live in. The sky is the limit! Swamps, deserts, heck, even extraterrestrial biomes are all possibilities! You could even create some sort of cave system or a complex array of rivers for the camp. Make sure you have all the dens:
- Leader
- Warriors
- Apprentices
- Nursery
- Elders
- Medicine Cat
If you want certain prey items to spawn, hold down Ctrl + Shift + C and type in 'testingcheatsenabled true', press enter, and then do the same with the word 'buydebug.' Go to buy mode, then click the Categories menu. There will be a category with the symbol '?' on it. The debug menu contains spawners and a variety of other items.
6. After that, it is recommended to furnish your territory/camp with things like:
- Pet houses (Used for sleeping as well as for trying for kits. This one is actually essential, unless you have a separate designated spot on the map where cats go for mating.)
- Pet beds
- Cat condos (VERY useful. It can be used as a bed and as a scratching post, with multiple spots of capacity for many cats to fulfill their needs at the same time.)
- Toy box (At least two, and only with the cat toys inside. You can also get the foil and paper ball toys from the buyDebug menu. They look like rocks. Also, yarn balls could be like little moss balls for the kits if you color them green.)
- Scratching posts (This is optional, since the claw moodlet does nothing for your cat, but it could serve as a mood boost and prevent your cats from getting sick.)
Ranks
(Note that this is what is established in the books-- you don't particularly have to follow this to a T. It's your own Clan, feel free to get creative!)
Leader - The cat in charge of the Clan, given nine lives by StarClan. Their word is law and they are the ones who conduct ceremonies.
Deputy - The leader's right hand cat. They will be the one to step up to the leader position, should the current leader die whilst they are in the position of deputy.
Warrior - The cats who hunt and defend the clan.
Apprentice - Kits that have grown six moons old and are thus considered old enough to begin training. They are assigned to a warrior or medicine cat and train under their mentor until they are ready for their warrior/medicine cat name and status.
Queen - She-cats that bear and nurse kits.
Kit - Cats under six moons old who still need care from queens.
Medicine Cat - The cat who communicates with Starclan and heals ailments. They are usually not allowed to have kits, as they must consider the entire clan their kits.
Elder - Cats who have grown too old to properly perform their duties. They are usually highly respected among their clan for surviving so long despite the harsh environment of the wild.
Adding Members
As you might be thinking right now, one to three cats is obviously not enough to sustain a large population over multiple generations. So how do we keep our numbers afloat? There are a number of different ways to add new cats to the Clan:
1. You may create multiple rogue/loner cats and scatter them across the map for your Clan to meet and interact with. If you so choose, you can recruit any number of suitable members to your group.
2. You may adopt cats from the shelter to add to the Clan, which can be considered the same as taking in any stray rogue from the world. This is a good option for anyone who would rather not spend the time creating new rogues from scratch.
3. Kits, of course! You may have as many kits at whatever rate you want-- however, I wouldn't overdo things on that front. Too many mouths to feed will make things difficult, and too many cats from one bloodline will make it harder to find suitable romantic partners!
Randomly Generated Events (optional, but highly recommended!)
Yet another feature highly inspired by Seri! It's not completely necessary to use them, but random generators add a factor of risk and unpredictability to everything your cats go through. Think of it like a singleplayer Warrior Cats-themed DnD campaign!
For example, if you notice a cat failing to catch a snake, you could roll a die, random generator, etc. to determine whether or not that cat got a venomous bite. If the cat has gotten a bite and your medicine cat fails to cure them, they could very possibly die, costing you a valuable warrior.
Everyone has their own unique parameters and events that they go by-- however, if the task of creating generators feels daunting, here are a few basic ones to go by! Feel free to use them in your own game, or use them as inspiration to make your own generators. These are intended to be used with a random number generator, from 1 to 100.
ILLNESS / INJURY SEVERITY:
1 - 33 ~ Mild
34 - 66 ~ Moderate
67 - 100 ~ Severe
CAT DRINKS TO FILL HUNGER:
1 - 5 ~ Nothing happens
6 - 100 ~ They contract a contagious illness (roll ILLNESS SEVERITY)
CAT'S MOOD COLOR WORSENS (Portrait and Plumbob Color):
1 - 50 ~ Nothing happens
51 - 100 ~ Cat falls ill (roll ILLNESS SEVERITY)
CAT LOSES FIGHT:
1 - 30 ~ They are unharmed
31 - 75 ~ They are injured (roll INJURY SEVERITY)
76 - 100 ~ They are killed
KIT IS BORN:
1 - 75 ~ Healthy, nothing out of the ordinary
76 - 90 ~ Stillborn
91 - 100 ~ Born with a condition (roll BIRTH CONDITION)
BIRTH CONDITION:
1 - 20 ~ Mild Handicap
21 - 40 ~ Severe Handicap
41 - 60 ~ Blind
61 - 80 ~ Deaf
81 - 100 ~ Frail Constitution
Ailments (to be used with random generators)
Venom - If not cured within three days of taking in venom, the patient will die.
Food Poisoning / Ingested Poison - Range from mild to severe. Depending on how bad it is, a cat could only need some time to rest, or die if the poison is not removed from their system.
Injuries - Range from mild to moderate to severe. Depending on how bad they are, a cat could only need a few days and some herbs to fully heal, or even die if they're left without treatment.
Illness - Range from mild to moderate to severe. Depending on how bad it is, a cat could only need a few days and some herbs to fully heal, or even die if they're left without treatment.
Birth Conditions (to be used with random generators)
Mild Handicap - The cat is able to move on their own, but unable to do certain actions such as hunting, running, etc.
Severe Handicap - The cat cannot move without assistance, they must spend the majority of their time in their nest.
Blindness - Usually, the cat requires assistance to roam around, however, they are capable of moving as well as any other cat.
Deafness - The cat can roam around and move as they please, however it will be harder for them to socialize since they cannot hear.
Frail Constitution - The cat cannot perform any heavy duties like hunting or fighting. They will automatically die if they get into a fight with a stronger cat.
Rules:
1. The only mods allowed are mods that help increase the amount of Sims and Pets in your family, and the mod I linked down below.
2. Having your cats drink water is cheating since it fills up their hunger. A way I suggest to prevent this is by rolling a random generator for a cat to potentially catch a contagious disease when they drink, thus setting up a sort of "punishment" for cheating.
3. You cannot change the results once an event is rolled. What happens is what happens, even if you don't like it.
4. (Most important rule) Have fun!
Losing Conditions:
1. Your cats got taken away by the social workers.
2. All of your cats died.
3. Your Clan was disbanded.
Recommended Mods:
nraas WooHooer ~ Allows you to try for kittens even when your household is "full."
nraas PortraitPanel ~ Allows you to have more then the maximum amount of Sim portraits in the game, so it doesn't glitch out when you get more cats.
nraas Mover ~ Allows you to merge two households together or move a cat in even when the household is full.
nraas MasterController (+ Cheat module) ~ Honestly, this is an essential mod for any Sims 3 player, really. It has a good many features, such as renaming cats, changing traits, changing skill points, adding cats to the household, etc.
More Filling Prey Items (Mod the Sims) ~ Allows your cats to become full after eating just one piece of prey. VERY helpful.