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13 years ago
FordGT90Concept wrote:TanyaRubirose wrote:FordGT90Concept wrote:
I don't know how difficult it would be to get it to compile 64-bit binaries (depends on how it was coded previously and dependency support) but we are beyond the point where they need to at least try.
From what I've heard modders say about the coding of Sims 3? It would be easier to get convert the code entirely to binary, by hand, and type it in that way than to convert it to 64-bit. It was programmed with no intention of ever being convertible, apparently.
Most mods change resource files, not binaries. The binaries (DLLs and EXEs) read the resource files. All they need to change is the target platform in Visual Studio from x86 to x64 to make it compile 64-bit binaries. Doing so can break a lot of things (e.g. references to 32-bit DLLs to handle sound) but they could be easy to fix. EA has enough resources to pressure providers into compiling 64-bit binaries for them if they aren't already. Some DirectX code may need tweaking too and the launcher needs to be updated to launch the correct binary. If they commited to getting it done, it could probably be ready in a month.
Key words: "most mods." Some do also mess with the EXEs :P Those are the ones I've heard as saying that, basically, this game cannot really be 64-bit.
By the way... note that none of these solves the gaping hole that is Sims 3's memory leak, which is still one of the biggest reasons why this idea is potentially sliding from beyond bad and into "send the BOFH to handle him" territory.
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