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"telmarina;c-17391961" wrote:
@Pamtastic72 are these for sims 3?
Oh, no sorry I couldn’t see the full title of the thread on my tablet.- Thank you anyway @Pamtastic72 :) i also play 4.
- I mostly use Nraas mods in mine - MC, SP, Saver, GoHere, Mover, HomeOpener, Consign, and others not dealing with custom careers and things like that.
- @carlystur03 i've installed some of the ones you've mentioned and i love them :) now im getting excited about mods and want to find out if im missing others out of the amazing nraas family :)
- I love relativity for slowing down the game and allowing my sims time to do things. It was the first mod I ever put in my game and it kept me playing the game. Its a nraas mod. I have quite a few of them, but the ones I consider necessary are Master Controller and its modules, Error trap, overwatch, the forementioned relativity, traveler, and SP. I use a few others, but couldn't play without these.
I also love icarusallsots from MTS mods, especially the serve meals one so families eat together.
Shimrod also from MTS, has a mod that makes the paintings from memory much improved quality wise. - UlanDhorSeasoned NoviceHmm, I started with all the NRaas bug fix mods, but in the end, I noticed that I had to use nearly all of them to make the game work as I wanted it to. I don't use Vector or some of the Story Progression personality modules (they are nice but get a bit much with a full town), but pretty much all the rest is now the core that holds my game together.
Other than that, there are the toddler mods that make life much easier: Arsil's Napping mats and the two by TheSweetToddler, Biggest Little Mod for Toddlers, and Children Can Carry Toddlers, which take some of the main annoyances with toddlers away.
I don't do laundry without Nonamena's Super Hamper anymore - otherwise the time laundry takes is not worth the positive effect, and I edit those into every single university household that has washing machines, or those come to a screeching hold.
Then there's Twoftmama's route fix, and No Route Fail Animation and No Foot Tapping by bluegenjutsu, which, together with a few system file edits (mostly concerning minimal distances sims need to pass each other), make routing much more smooth. Given routing is a major performance drain, this helps a lot.
The aforementioned Shimrod also has a few tuning mods that eliminate some of the more annoying wishes that constantly pop up, but that's already veering into mods that make the game more to your taste than mods you consider necessary. - The list will be different for each player as we are seeing. But we do have this page at NRaas that lists out many mods from other sources that our members have deemed favorites over the years.
http://www.nraas.net/community/Other-Mods-FAQ - mw1525Seasoned NewcomerI play using the folder method, so I have different mods for different worlds depending on how I have developed each world. Here's a few mods which are in all of my worlds. Nraas Mods (of course) as all of their modifications are top notch and very well made! There are also mods from 'Mod The Sims' which I also use and enjoy. Here are a few:
I like sleeping to look like sleeping so I use:
HystericalParoxysm's - No Sleep Zzzs (no 010101s (for simbots) & Vvvs (for vampires)
http://modthesims.info/d/343247/no-sleep-zzzs-now-with-no-010101s-amb-and-no-vvvs-ln.html
I like to listen to music my guitarists play, not see it so I use:
HystericalParoxysm's - No Musical Notes!
http://modthesims.info/d/346508/no-musical-notes.html
(The radio still has vibration animations but no musical notes which is handy in telling which stereo is turned on.)
Carpool is used in my game for Sims who do not have or cannot afford transportation. Otherwise, they use their own transportation to get to work. This mod also disables the school bus (if you choose) which is very handy for me. The closer they live to the school, the more they use their own transportation, the school bus is only for kids who live a long way away.
Buzzler's - carpool Disabler
http://modthesims.info/d/410296/carpool-disabler.html
Apparently at one time The Sims team considered expanding the business career, but later changed their minds. Fortunately, they left the complete code in the game files. I use this mod to expand the careers of Sims I have designated as investment brokers.
Buzzler's - Lost & Found Stockmarket
http://modthesims.info/d/437461/lost-amp-found-stock-market.html
I don't really allow the game to 'auto generate' things for my Sims and this is especially true when it comes to the restaurants I have created. I use this mod so my sims can cook in the kitchens of their businesses instead of at home and taking the food with them.
Buzzler's - Builder Stuff
http://modthesims.info/d/450059/builder-stuff.html
For Financial Independence from the 'Family Funds', I use:
Non-Core Global Online Banking Mod
http://modthesims.info/d/438835/non-core-global-online-banking-mod-v1-18-48180-1022-works-with-patch-1-67-2.html
This is just a small sampling. There are many more mods I use to add various levels of depth and maturity to my game. Or, to expand functionality of items. - @mw1525 - I've wanted to try Buzzler's stock market mod for a while now, it sounds like fun, but have been afraid to because the forum comments seem to indicate a split between players for whom it doesn't work on current patch levels and those who say it does but it just gets cranky at times. Buzzler commented several times that one or more of the patches from back around where Pets or Showtime were released actually stripped EA's "Lost and Found" code from the game and he never took it upon himself to restore it apparently. Is it still working well for you on Patch 1.67/69 or somewhere around there?
- ArchivistNew SpectatorMost of my essential mods have been mentioned already, but one other mod I won't play without is "No Camera Fade for Sims" by Claeric. It lets you bring the camera up close to a Sim without them disappearing, which is great for taking closeup screenshots.
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