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- I'm a controlling creator but I do like my sims to be happy. I don't mind a temporary blip in the road to happiness for a story arc, but I play the game to relax and have fun and certain things would not be fun so I keep those things out of my game play.
- I'm very nice to my sims, but I also tend to let them do their own thing. If something bad happens, I tend to roll with it and find a way to work it into a story. I never kill sims just for giggles, even the ones I don't like. I usually let them do their own thing for the most part with very little interference. With sims that move out, I let Story Progression take over and decide their fate from there. Most of my sims have ended up very happy even with me not 'controlling' them.
- I'm
somewhatextremely controlling, but I do everything I can to make my sims as happy as possible, with full mood bars and lots of fulfilled wishes. They work hard and are always busy, but they also have a lot of fun, if usually in strictly controlled portions. Lately, though, I've been trying to loosen my gameplay style a bit, respecting my sims' more reasonable rolled wishes, like learning new skills or making specific friends. The wishes I disapprove of still get summarily dismissed. It's... an ongoing process.
I can't seem to find it in me to be mean to sims, even the townies I don't particularly like. In all my years of playing, I've only force-killed one sim, and that was to try to trigger a badge I should have already earned (and I didn't save my progress). For me, the game isn't nearly as enjoyable when sims are suffering. They can struggle for a while to put their lives together, but ultimately, I just want to see them successful and happy. - Almost no deaths, no diseases, nothing R rated, mostly joyful stuff im my game - weddings, birthdays, births, travelling, friendships.
- DonroaAkashu7 years agoNew Spectator..with some experiments. I confess to have killed sims but they were very few, otherwise the mood is always on pulsing high, time on epic and almost noone gets to die anymore if I can prevent it or bring them back. Always high free will setting but I control my active sim's behaviour closely, everyone else can do what they want so to speak even if I try to affect the townies through my sim's actions - friendship is the most frequently entered and entertained relation. My games are not so called 'teen rated', and I don't even have any of the (in)famous mods in place (yet) that are so popular here and elsewhere, but that just raises the mood for all involved doesn't it. (Anyway that concept of rating the level of content appropriate is culturally very foreign for me and hard to understand the borders of; where I live young people are not shielded from themselves like that).
"Sindocat;c-16903506" wrote:
And even his teen fairy cabana boys ended up getting their happy-ever-after.
@Sindocat you made me laugh! - My sims live mostly good lives, but if something bad is going to happen, Im not going to step in.
- I try my best to step in if something bad happens and always fulfill their needs.... but unless it's a favourite character I won't go back on a save to prevent something bad that does happen.
- I like lots of drama and I like to see my sims reacting to things my sims have a lot of fun
- Wherever my imagination takes me.
- ZombiePary7 years agoSeasoned NoviceI set a sim on fire once in the early days, because I needed a ghost ( this was before ghost creation in CAS ) and I've never done it again. The screaming was so unnerving :anguished:
I don't kill or hurt sims, apart from that one time, for fun or anything, but what happens in their lives happens. I like death, and drama and fighting in my game, as well as happiness and great families and all the nice things too. I like a balanced game, because I get bored with sunshine rainbow bunny land, or constant dystopian misery city.
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