Forum Discussion
5 years ago
Sorry for leaving you hanging like that, I haven't been entirely "all here" myself for the past couple of weeks. :/
First of all, your system only has 6 GB of RAM. Or at least that is all it has available for general usage. Is this expected? That's actually usually fine for TS3 if you are running no other processes or programs at all alongside of the game, not even web browsers. But at the time you started up your game for that session, Windows and other processes were using over half of it already so only 2.7 GB was left to service the game. Again, still fine (the game can't use more than just short of 4 GB anyway) but what happens as the game reaches for more and more RAM through loading and gameplay is that you end up running too low on physical RAM to use and Windows starts paging the program out, also called using what is called virtual memory. The game will run really slowly and not be stable if that much virtual memory is called upon.
Is 6 GB total the best we can do (consult with bf as necessary)? You're always going to have a balancing act playing memory hungry games like TS3 or TS4 when things are that tight.
Next, by all means please reduce High Detail Lots to somewhere around 2 in Game Options (it's currently at 8?), and Water/Reflections to one of the lower settings. Even on the highest-end systems, these options cause much more resource usage than benefits and can easily get in the way of troubleshooting other performance issues.
Your graphics card is older but still pretty powerful and is not recognized by the game. More important than that though, is that it has the capability of throwing too high frame rates and that is REALLY bad for performance and health of the system. Cards can burn out if this is not taken care of. Have you taken the steps required to cap the fps rates for TS3 and checked in-game to make sure they are staying below a reasonable level? Not going to take you through all that if you have already done it, but unlike more modern games TS3 does not have a functional fps limiter and needs some help with the medium to more powerful graphics cards. This and the High Detail Lots setting above are really the most important things to tend to first.
I will send you a PM explaining how to get your card formally recognized (it won't help much). You already do not have the 32 MB texture memory override so that we don't have to worry about. We tend to do this by PMs because the instructions are different for every model of card and we don't want to confuse other players on different hardware sets. But we should also keep in mind that your graphics card is now around 10 years old and computer components do not improve with age. There may be an additional limit to how much better we can make things work, depending on its overall condition and how heavily it's been used over the years, the state of your computer's cooling system, and other such factors.
First of all, your system only has 6 GB of RAM. Or at least that is all it has available for general usage. Is this expected? That's actually usually fine for TS3 if you are running no other processes or programs at all alongside of the game, not even web browsers. But at the time you started up your game for that session, Windows and other processes were using over half of it already so only 2.7 GB was left to service the game. Again, still fine (the game can't use more than just short of 4 GB anyway) but what happens as the game reaches for more and more RAM through loading and gameplay is that you end up running too low on physical RAM to use and Windows starts paging the program out, also called using what is called virtual memory. The game will run really slowly and not be stable if that much virtual memory is called upon.
Is 6 GB total the best we can do (consult with bf as necessary)? You're always going to have a balancing act playing memory hungry games like TS3 or TS4 when things are that tight.
Next, by all means please reduce High Detail Lots to somewhere around 2 in Game Options (it's currently at 8?), and Water/Reflections to one of the lower settings. Even on the highest-end systems, these options cause much more resource usage than benefits and can easily get in the way of troubleshooting other performance issues.
Your graphics card is older but still pretty powerful and is not recognized by the game. More important than that though, is that it has the capability of throwing too high frame rates and that is REALLY bad for performance and health of the system. Cards can burn out if this is not taken care of. Have you taken the steps required to cap the fps rates for TS3 and checked in-game to make sure they are staying below a reasonable level? Not going to take you through all that if you have already done it, but unlike more modern games TS3 does not have a functional fps limiter and needs some help with the medium to more powerful graphics cards. This and the High Detail Lots setting above are really the most important things to tend to first.
I will send you a PM explaining how to get your card formally recognized (it won't help much). You already do not have the 32 MB texture memory override so that we don't have to worry about. We tend to do this by PMs because the instructions are different for every model of card and we don't want to confuse other players on different hardware sets. But we should also keep in mind that your graphics card is now around 10 years old and computer components do not improve with age. There may be an additional limit to how much better we can make things work, depending on its overall condition and how heavily it's been used over the years, the state of your computer's cooling system, and other such factors.
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