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- > @igazor said:
oh ok then thank you for the replies and help. will try it out now. "igazor;13121301" wrote:
"Miyaca;13121239" wrote:
I see thank you for explaining. If switching household then do you have to move the main household to the neighborhood you want to switch household with?
Not unless you really want to. If you are playing a household in World A and want to switch to playing a different household in World B, the procedure is to have a sim start up the travel sequence on their phone or computer but remove all of the sims from list of those who will be traveling -- I call this "traveling with no one on board." When the game lands on World B, it will ask you which (already existing) household there you would like to play.
Sorry for bumping an old thread and topic but @igazor I've tried this method and it doesn't seem to work. When my sim in World A goes to travel to World B, I can't remove him from the list of who's traveling. So this method "traveling with no one on board," doesn't seem to work for me.
I'm pretty bummed because I really really enjoy the play style you have going on with multiple families living in different worlds but all under the same save file.
Perhaps I am doing something wrong, would you mind walking me through the whole sending "no one on board" method?
The goal is to have the grandparents and a few siblings living in Monte Vista and have another family live in another (custom) world but keep them in the same save file like you explained above.
I have WA and I have Twallan's Traveler mod so hardware wise, I'm set to do this but the option to empty out the traveling list doesn't work. I can only cancel it out...or send them to travel. Sorry for the long message, I'm not sure I'm explaining myself too well.
Thanks
Edit: NVM, I figured it out, I just had to right click the sim to exit them out of the travel list altogether.- I don't remember ever having to right-click to remove a traveler from the travel list, but glad you figured it out. :)
- @TroyTalks For what you're trying to do, you'll need NRaas Traveler; adding ErrorTrap and Overwatch is a really good idea too, since the travel transition can break even with Traveler in place. With Traveler, you can have all of the interconnected worlds you want, and you or your sims can travel back and forth among them as often as you'd like.
Porter, on the other hand, simply allows you to pack up large groups of sims and save them as you'd save a household to the bin. You can then drop the sims into a brand-new save, and the sims you packed together will have their relationships with each other intact. It's just a better version of the EA-standard bin transfer in that it allows you to bring larger numbers of sims into a world while keeping their relationships with each other. But you'd still lose all the data from the previous town and the sims you left behind there. - How exactly did you try to do this? You should have been able to travel back and forth between the two worlds if they were in the same ongoing game and not be presented with a brand new copy of either one if the mod's Change Hometown had been fully invoked on the first household.
You also could have stayed in the second world and used MasterController to pull the next household in and place them in a residence without leaving. They lose their wealth and possessions this way, so some players do the back and forth thing instead to move them in but sometimes the quick way works out better in the long-run.
http://www.nraas.net/community/Traveler-FAQ
(See the Switch Homeworld section and the part about pulling sims in to a new world towards the end) - Let's review the procedure as outlined on the FAQ page. It is crucial to follow each step exactly, none of these are optional.
-Vacation your sims from World A in World B. Have them stay anywhere temporarily, even an empty 10x10 residential lot is fine if there is no Base Camp.
- Have them purchase a vacation home. You may need to change the one you wanted them to move into to Residential-(Player) Ownable to make this happen, and you may need to change it to Community (No Visitors Allowed is fine) in between to get the change to Ownable to stick.
- Have them move into the intended home from where they were originally staying.
- Invoke Traveler's Change Hometown on them.
- You MUST save (as), quit all the way to the Desktop (or Origin), and reload as you are prompted to do at this point otherwise the game remains in a fragile state.
That's it, the household is now permanently residents of World B and travel back to World A (the correct one) can be done or sims can be pulled into World B as the FAQ says. If you skip any of these steps or do not do a Change Hometown, then you are really still in vacation mode even if it doesn't "feel" like it and either travel back to World A will indeed spawn a new version of that world or other unexpected things can happen like you can't get back into World B if you travel away from it again.
When done properly as above, using MC to pull in sims from World A should not break their relationships nor their family trees but even if it does that can be fixed up with MC commands. What tends to do that is inviting them over as guests and then marrying them or forcing the otherwise mini-sim versions of them to become residents. The MC Add Sim > Homeworld command pulls in full-fledged sims, not mini-sims. You may still see the original copy of these sims back in their homeworld on the greyed out portion of the relationship panel, but those will get resolved eventually and can just be ignored if Overwatch and ErrorTrap are in play.
There is also EA's Move to New World function that essentially destroys the original world going forward. Traveler is supposed to protect the original world when that function is used instead of the vacation fake-out method above, but it just isn't very reliable and things still tend to go wrong. I never use it.
The nhd file hocus pocus is not part of this procedure. It is for when you have two totally different saved games and you want to connect a world and its sims that are in one game save with a different world and its (different) sims that are in a different game save. If the same sims are represented in both game saves, you will get some unreliable and strange results. It is also useful for when you have edited World B, where sims might move to, and wish to use that one as the new target so you don't have to keep redoing the world edits over again, it's not for replacing where sims have come from. - @TroyTalks - Glad to hear it. This is indeed one of the mods that made the game come more alive for me so many years ago. :)
On the relationship panel thing, I have heard players speak of this but they usually manage to put up with it as long as they know everything else about the connected worlds is working as it should. I've never experienced it, except with a few custom made worlds I had tested out that were not ID'ed uniquely during their design stages and just won't work with Traveler (so the foreign sims missing on the panel in that case is the least of one's worries as nothing works right). The NRaas RelationshipPanel mod might help if you don't already have it in play. - Hello. I do not know if I can comment on a year-old post but I do not know where to turn to.
My problem is that very soon my teenager is going to age up into a young adult. Once they reach a young adult I would like them to move to a new town because I’m going to get sick of the current one they live in (Sunset Valley). How would I move to the new town while retaining my relationships from the old town. Also can I go visit those in the old town? - karritz5 years agoLegend
"Katcat16;c-17790691" wrote:
Hello. I do not know if I can comment on a year-old post but I do not know where to turn to.
My problem is that very soon my teenager is going to age up into a young adult. Once they reach a young adult I would like them to move to a new town because I’m going to get sick of the current one they live in (Sunset Valley). How would I move to the new town while retaining my relationships from the old town. Also can I go visit those in the old town?
You can do this with a mod. NRAAS has mods and info on how to set it up. I can't post links niiw. - @Karritz Yes with the traveler nrass mod which I have, but I don’t know how to use. I was hoping for some instructions
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