The dive lot is shallower than what is in IP but it sure serves the purpose and I really, really thank you for adding it, DM!
In testing last night I found a snag that isn't a world problem but something I guess EA just didn't think about when making IP. First off, I reset the fire station by picking it up and setting it back down with the move lot tool. Yay, at least that fixed the fire truck not wanting to leave the station glitch that I've run into lately, so try that in any world where the problem starts up.
However, first time out and the sim ends up stopping and getting out of the truck so I went to map view to see where the fire was. It was on the boat docked at the offshore island and the truck couldn't get to it. I had not given that little snag any consideration because I haven't played as a firefighter in IP. Looks like EA needed to give us fire fighting boats too, not just water taxis. Just a heads up since anyone who enjoys playing that profession is probably going to run into that in worlds with multiple islands not joined to the mainland by bridges. I sure wish EA would test new EP's with those already released for compatibility purposes.
Other than that, DM, the world is running well with a growing population. As you can see in one of my pics, at least one couple adding to that population will be our own Ruth and HB. :D
After 3 weeks of island life, Ruth took H.B. to the island wedding chapel for a spur of the moment wedding ceremony. Nice chapel!

Woot! I put the new wave machine, which I love, on the beach lot and am happy to see npc sims will autonomously use it. While this controlled sim went out for a late night snorkel, one of the fairies on the beach lot decided to surf. Shortly after I took this pic, the seal jumped up and knocked him off the board. I wasn't fast enough to catch it but it was really funny to see that fairy go flying in the air. :lol: