Thanks Tammy, RJ, and everyone. Yep I play tested in Tammies world all night after I saw that notice, didn't come back until - now - daresay they are not done - the quick reply button is not working for me.
Tammie it still has that persistant stutter - it gets worse in the water - especially with the taxi and I was wondering if it was possible you don't have the dive lot sunk enough - that perhaos the boats are hitting the top of the dive lots or something - other wise I am baffled. I have play all night and it stays steady - but the constant hesitation which is much lighter on land than in the water - and having ran into routing issues like this I always found when you really play a long time and the neighborhood gets booming it generally gets almost unplayable - that's the baffling part - it's not - it just stays the same. After 5 straight hours of playing sending sims everywhere - unlicking 3 islands, snorkeling all over the place - setting up camps on the open island - which I sort of thought opening them and sort of making them hers might stop some ot that - it did nothing. Stayed exactly the same. So I counted the sims and only came yp with 32 besides mine in houses - so I went in and added 48 more sims so I had 80 sims (not counting a few had pets) as that is the low end of a perfect number for nice smooth play in a world this size - I played 2 more hours with all those sims added and these are all families I have had and play - all have jobs, skills, etc - but still no change. Technically it plays fine - just that abnoxious constant smaller stutter on land, and a harder version of same on water.
Now in my head it isn't any sims getting stuck as it is always steady and if it was stuck sims every time the game got to 3 am it would cease as EA's thing to unstick sims goes off at 3 am - so I purposely made my sim sleep during the day so she could be up from midnight on for a solid sims week and there is absolutely no difference in those stutters and hesitations before or after the 3 am. There is also no time it gets worse or better unless you compare when a sim is on the water or on land - as water is always worse - which makes me wonder if the water isn't the problem as some people I found out have had game stopping lag if their dive lots are not down deep enough and those deep bodoed boats like the taxi or curved hull boats were actually getting stuck on top of the lots - but lets say if your is deep enough not to get stuck, but the bottom of the boats are still coming to close or brushing the top of those lots - that could be the problem as I have discovered there is no time when there is not sims and boats running about in the water. They do somewhat slow down during the night, but they are still out there plus the merfolks and upper level sharks are still swimming around.
Granted I don't know if that is the answer or not - it is just a thought after I heard of the hard freeze crashing some got if they did not sink the lots deep enough.
But what I am thinking of doing - seeing I can't really do much regarding the water lots - is use another version on land and take out a lot at time on land just to make sure it isn't one of the lots as another thought hit me also where I see numerous EA type lots - that it is possible some of them may have conflicts as I have seen conflicts in EA's lots a few times after some of the recoding they have done - just to make sure anyway. I doubt it would be any of the rabbitholes that you now have - but it might be a few of the others - just to rules those out. At least it is something I can try.
It is really annoying me that I can't find the issue and I am a hundred percent sure it is not the routing on land anyway seeing increasing the population and playing for hours does not increase or change the constant stutter. By all rights logic tells me that should intensify it. It doesn't.
All that said the world can be played like that - but if there is a possibility we can stop that stutter it will be a lot more enjoyable.