Forum Discussion
mw1525
5 years agoSeasoned Newcomer
@Rflong7 - Sorry to hear your CAW inspiration is running low (at the moment). If you don't mind, I would like to share an idea with you concerning 'small or tiny' mapped worlds which I use in my own game, maybe it will spark some ideas for you.
I create what I call 'Neighborhood Worlds' (actually just a small town). A neighborhood world differs from a normal (larger) world not only because of its smaller scale but because it is more focused on whatever the theme of that neighborhood is. Plus, Sims will get to know all (or most) their neighbors (making for lots of stories and drama :))
These 'neighborhoods' consist of two or three dedicated residential areas, and include businesses which are essential to basic Sim life such as a grocery store, school, library, graveyard, hospital, police station and town hall (needed if NRaas is in play). All other businesses are dependent upon what type of neighborhood I am creating. I have family neighborhoods which focus on raising households with multiple children (schools, laundromats and parks are essential for this neighborhood). Military neighborhoods which focus on military and town support. Mixed Ethnic neighborhoods which just promotes Sims of various culturally inspired backgrounds to come together and share their cultures through a variety of specialized community lots and activities. And, so-on.
Some of my neighborhoods may have a Fire Station or Newspaper business in them, while others do not. Some may have museums, Day Spas, Bars or stadiums while other do not, it all depends on the theme or purpose of the neighborhood.
Because the neighborhoods are created on tiny or small maps, population is kept at manageable levels (having available housing is key for Townies). Because not every business is included (although it is certainly possible to include all 11 base game careers and the four part-time jobs or swap with any which came in expansion packs) my PC doesn't have an immense amount of code to process and statistics to keep track of which makes things a bit easier (technically speaking). Parks, beaches and other mass community lots (all optional) can be maximized with activities which creates a bustling neighborhood and encourages Sim to Sim interactions.
Another thing I do, which not everyone can or may want to do is I build all my own structures. All residential housing be it single homes, duplexes, townhouse, apartment building, row houses or trailer parks are designed by me. The same goes for any career community lot, shoppe, restaurant (I use replacement rugs for these), park or community garden - I design them all. Since we have the ability to move homes, houses and community lots from one world to another, plop and play is the easiest method for setting up a base neighborhood world.
With a little imagination and all that the game has to offer, this could potentially be a challenge which you (or others) may find interesting...or not. Anyway, it is just an idea.
I create what I call 'Neighborhood Worlds' (actually just a small town). A neighborhood world differs from a normal (larger) world not only because of its smaller scale but because it is more focused on whatever the theme of that neighborhood is. Plus, Sims will get to know all (or most) their neighbors (making for lots of stories and drama :))
These 'neighborhoods' consist of two or three dedicated residential areas, and include businesses which are essential to basic Sim life such as a grocery store, school, library, graveyard, hospital, police station and town hall (needed if NRaas is in play). All other businesses are dependent upon what type of neighborhood I am creating. I have family neighborhoods which focus on raising households with multiple children (schools, laundromats and parks are essential for this neighborhood). Military neighborhoods which focus on military and town support. Mixed Ethnic neighborhoods which just promotes Sims of various culturally inspired backgrounds to come together and share their cultures through a variety of specialized community lots and activities. And, so-on.
Some of my neighborhoods may have a Fire Station or Newspaper business in them, while others do not. Some may have museums, Day Spas, Bars or stadiums while other do not, it all depends on the theme or purpose of the neighborhood.
Because the neighborhoods are created on tiny or small maps, population is kept at manageable levels (having available housing is key for Townies). Because not every business is included (although it is certainly possible to include all 11 base game careers and the four part-time jobs or swap with any which came in expansion packs) my PC doesn't have an immense amount of code to process and statistics to keep track of which makes things a bit easier (technically speaking). Parks, beaches and other mass community lots (all optional) can be maximized with activities which creates a bustling neighborhood and encourages Sim to Sim interactions.
Another thing I do, which not everyone can or may want to do is I build all my own structures. All residential housing be it single homes, duplexes, townhouse, apartment building, row houses or trailer parks are designed by me. The same goes for any career community lot, shoppe, restaurant (I use replacement rugs for these), park or community garden - I design them all. Since we have the ability to move homes, houses and community lots from one world to another, plop and play is the easiest method for setting up a base neighborhood world.
With a little imagination and all that the game has to offer, this could potentially be a challenge which you (or others) may find interesting...or not. Anyway, it is just an idea.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.
6,473 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 10 hours ago
- 11 days ago