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5 years ago
"cody6268;c-17712190" wrote:
I think it would run a lot better. I have a refurbished Dell Optiplex 7010 as an interim desktop. With a 3rd gen i7 and 16GB of RAM, it should run TS3 very well. But, it doesn't since we can only use 2 GB of RAM.
That hasn't been true on Windows since Patch 1.17 was released in 2010, thus making TS3 Large Address Aware (LAA). Only the now older 32-bit Mac version kept the 2 GB cap.
The game on Windows will reach for up to just short of 4 GB, if and when it "thinks" it needs it and if the physical RAM is available. Resource overload and Error12s happen when usage approaches ~3.5 GB, this varies for different players, with 3.7 GB being absolute most the game can work with. A strong enough dedicated graphics card helps to offload a lot of the memory usage and is at least expected to improve game performance dramatically over integrated graphics.
Going 64-bit doesn't make the game call for more RAM earlier unless the game's programming is changed/remastered to take advantage of the increased capacity. On the new Mac version, I haven't played a world that is complex enough yet to require more than the 1.5 GB or so that it's currently asking for but stress testing will soon change that once I get finished adding all my content into it.
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