64 - bit version
The sims 3 is still one of the most beloved games in the franchise, but the 32-bit limitation makes it extremely difficult to run large saves and lots of custom content. EA already created 64-bit version for Mac, so why can't windows players have the same treatment??? Please gives the sims 3 a 64 - bit version for windows!!Looking for friends
hello everyone! I'm writing this hoping to find people who still plays ts3! i play The Sims since I was a kid and most of the time it was ts3 but I've never had any friends on my profile, so I decided to check on here if anyone is interested in becoming friends in the game :) thank youuu807Views4likes31CommentsAnyone else issues with store stuff just gone?
Well the title says it all. Haven't logged in for a bit and then also can't access the sims3 my page. Not sure what happened but the game is acting goofy since well, the transaction at the main company happened. More bugs than normal too, weird ones i never got before but for the last few times I tried logging in and then got frustrated that I logged off. I want to believe in hope that things will get better and that we can survive. Anyhoo frustrations like this, wondering if anyone else noticed weird things/bugs happening that hasn't happened before? Thanks all.86Views0likes2CommentsSims 3 Mega Edition?
Hello, I've been wondering about it for years now, especially now, but I wonder if we will ever get a Sims 3 "Mega Edition" that includes everything that it can. I imagine it including everything from the store, all expansions, every stuff pack along with sliders to turn features on and off before launching. The Sims store doesn't work very well and is always laggy, the Sims 3 needs dozens of mods to barely work, and for the steam version you can't play it on a steam deck. It would be awesome to have a remastered Sims 3 with everything we need, along with working for newer systems and the steam deck. I feel it would get a lot more people into the game that can't or haven't before. The Sims 3 is one of my favourite games that I've spent a lot of money and hours on. Buying physical and digital items. I honestly wouldn't mind to have everything all in one place instead of jumping between my physical copies and my digital copies. Many Pc's also don't come with a CD drive anymore, so it limits players in that way as well. The "Mega Edition" could also include graphical fixes for modern devices. It honestly makes the most sense to do for how old the Sims 3 is now. I think it deserves some love for being such an awesome game. It would also be cool if they included the world builder into the game since the version they have is hard to understand. It would probably be a bit of work, but I'd honestly be up to purchase a "Mega Edition" of the Sims 3 if it came to be.242Views1like3CommentsThe Sims 3 CPU multiplier experiment and help needed
Hello! I’ve been experimenting with the adjustedCPU calculation in The Sims 3’s GraphicsRules.sgr, and I noticed an unexpected change in how quickly textures loaded with all graphic settings turned up to their maximum (except edge smoothing). I am interested to see if anyone has tested the same in The Sims 3, have any tips for object rendering, or would be interested if EA would create 64bit windows version of the Sims 3 ——/—— The Test: My DeviceConfig showed a CPU Speed of 3072, an Adjusted CPU of 3696, and a CPU rating of 4/Uber (I had to force this cpu class tier, as it was originally marked as a 3). By “default” the graphicsrules file multiplies my CPU Speed by 1.3334 then subtracts 400. Editing the graphicsrules file, I first removed the old 400-point Windows penalty, bringing the Adjusted CPU value to 4096. Once live gameplay was tested and visually unaffected in terms of negative performance, with the adjustedcpu value of 4096 being reported in deviceconfig, I then began increasing the multiplier. At a multiplier of 2, the game remained smooth and texture pop-in seemed slightly faster. At 4, texture loading seemed progressively faster, yet still yielding very minor improvements to the speeds of object rendering of mold/models, then each of their textures. Increasing it to 8 produced little to no additional improvement over 4. I also tested a ridiculous multiplier of 20,000,000,000, which caused the value to overflow and appear as -2147483648. For my reported CPU Speed of 3072, the largest whole-number multiplier that kept the calculated result below the signed 32-bit integer limit was 699,050. That produced an Adjusted CPU value of approximately 2,147,481,600, and texture pop-in again appeared noticeably fast during testing. I am not claiming that an enormous number magically gives the game more processing power to communicate with. My system was already classified as Uber, so increasing the value had no effect on the basic CPU tiered ratings of 1-4. Another part of the engine may reference adjustedCPU speed, but the difference could also come from cached textures, repeatedly loading the same save, or ordinary testing variance/phenomenon from the higher adjustedcpu speed. Nonetheless, tests were conducted on an existing game save, with objects loading faster regardless of caches being cleared through Regul save cleaner or not. Would be interested to see if anyone else notices similar improvements. ——/—— My current specs: I am playing The Sims 3 on a Lenovo Legion Pro 5i with an Intel® Core™ Ultra 9 275HX Processor (E-cores up to 4.60 GHz P-cores up to 5.40 GHz), 32 GB DDR5-6400MT/s (CSODIMM) - (2 x 16 GB), Solid State Drive 1 TB SSD M.2 2242 PCIe Gen4 TLC, NVIDIA® GeForce RTX™ 5070 Ti Laptop GPU 12GB GDDR7. All graphic settings found in the game’s options menu are turned all the way up. Edge smoothing is off. Object hiding is off. Advanced Rendering and Animation Smoothing is on. ——/—— Other quality vs performance tweaks and mods: Before this test, I have played around with various values in graphicsrules and downloaded every notable mod to increase the performance and quality of The Sims 3, yet i still experience lag when it comes to lots being triggered to load with their active level of detail (LOD), objects loading on their lots (grey object molds/models then textures popping in), the camera panning faster than distant objects loading, and slight hitching with camera movement. The biggest annoyance is the objects loading slowly… I hate having to wait for the gray furniture to finish being upholstered, regardless if it only takes a few seconds. In graphicsrules, I have… 1.) tweaked graphicsrules texturememory to both 4096 and 8192, finding that 8192 tends to be more stable with objects loading fairly decent and no visual glitches. 2.) tweaked graphicsrules high texture quality, changing texturesizethreshold 2048 to both 1024 and 4092. No major performance changes between 1024 and the default 2048. Objects seemed to load slightly slower with the default 2048 changed to 4192, but loaded more objects at one time. Texturesizethreshold was reverted to 2048. 3.) tweaked graphicsrules high texture quality, changing rttsizesmall and rttsizelarge from their default values of 256 and 512. Rttsizesmall and its default value of 256 increased to 512 showed some negative impact on objects rendering. Rttsizelarge and its default value of 512 increased to 1024 showed little to no negative impact. Rttsizesmall was reverted to 256, rttsizelarge reverted to 512. 4.) Tweaked graphicsrules high texture quality, changing TrilinearEnabled and AnisoEnabled to false. I use the settings through my nvidia control panel for gpu optimization. 5.) tweaked graphicsrules very high simquality, changing CASLightMapWidth from default 1024 to 2048. No performance changes. CASlightmapwidth was reverted to 1024. 6.) tweaked graphicsrules very high simquality, changing CASRenderTargetSize from default 2048 to 4096. Not sure if due to existing save file or high quality default replacement cc, but default 2048 caused visual glitching primarily of default hair replacements. 7.) tweaked graphicsrules very high simquality, changing the RenderSimTextureSizes from default 2048, 2048, 512, 12 to 2560, 2048, 512, 12 and 2560, 2560, 512, 12 and 2560, 2048, 1024, 512, and etc., for increased rendering of sim level of detail during live gameplay. Major visual glitching occurred with all changed values, resulting in clay-like poor resolution sims being shown in the world and sim portrait seen in the UI click-bubble popup. RenderSimTextureSizes were reverted to default 2048, 2048, 512, 12. However changes to the RenderSimLODDistances are still viable in exchange for negative performance impacts and possible large memory crashes. 8.) tweaked graphicsrules resourcegroup resources memCacheBudgetValue, increasing default value to 3900000000. I saw this somewhere during one late night of game research, noticed performance improvements. 9.) tweaked graphicsrules high lighting quality, changing shadowmapsize default value to 4096. No performance impact noticed. 10.) tweaked graphicsrules high lighting quality, changing interiorlightprobecount default value to 20. Lighting takes a longer to fully load into a room but does make visual quality improvement. 11.) tweaked graphicsrules high general reflections, changing WaterReflectionAreaThreshold from its default value to 50. No major performance impact but does makes visual quality improvement. In terms of notable performance mods, I have downloaded… 1.) NRAAS master controller, overwatch, errortrap, relativity, etc., pretty much very mod they have. One major performance impact other than overwatch and errortrap is the relativity mod! Slowing down the world time to 1/2 - 2/3 allows slightly more headroom for gaming simulations to take place. Think slower time, slower tasks, less to do actions, less possibilities for multiple sims to find something to do at once and so quick. 2.) The Sims 3 Setting Setter (S3SS) and Smooth Patch Package file. I normally set my ticks per second (TPS) to 960, and my frames per second to 60. I have nearly every performance setting on, including the experimental ones like the GC’s. I turned off the uncompressed compositor textures since using TurboTravel again… not sure there is much point and might cause computing bloat. 3.) DXVK. People swear by it so I tried it again. I put my maxavailablememory to 8192 and texturememory to 512. Yes, I know texturememory is recommended at 100 but noticed improvements with 256 and 512 since using TurboTravel. 4.) TurboTravel. This is less well known but made major improvements on my old laptop with a dual pentium 1.8 processor and integrated hd gpu. This application essentially decompresses all of the games core package files found in each of the EP folders. The idea behind this, from what I gathered, is by decompressing all the world assets and objects, your cpu does most of the major processing when first loading your save files. 5.) OhRudi’s less space routing mods. Your sims get less stuck, causing less back up on the game simulation. ——/—— Personal Rant: Please add your own comments into the mix, but EA seriously needs to release a 64bit version of The Sims 3 for windows. While I know the Mac 64 version has its own problems, the 32bit architecture is the games biggest hindrance. The common crashing from the memory load of default uber settings is not just a bug, it’s indicative that the game needed to be optimized before even being sold and needs it so much more now that high quality cc and gaming rigs are more than capable than the actual game itself. Considering the only reason why The Sims 3 exists as a 64bit for mac is because of sales and profit vs technology compatibility, I am surprised that EA is still able to sell The Sims 3 for Windows PC devices. Other than the minuscule headroom of default uber settings against memory load crashing, the game was never updated to include new CPU and GPU’s, or even a better way to classify future ones. The consumers who purchase The Sims 3 must rely on third-party, gaming community sponsored, aftermarket, and outside the means of original manufacturers/developers intended modifications in order for the game to launch, properly recognize computer components for normal gameplay not outside the consumers respective technology, and optimize its ability towards memory reading/writing and/or caching to prevent memory load crashing. Not only did EA abandon its manufacturing/developer duty to ensure a properly functioning product unless otherwise noted long before technology outpaced sims 3 and EA fully switched over to ts4, most of their current expansions are simply piecemeal concepts of The Sims 3, featured 1 and 2 objects every so often, just available for much less stuff and more money… With the craze behind inzoi and paralives, I really just think their gaming success is where EA fell flat between The Sims 3 and The Sims 4. Each game has their pro’s and con’s. Sims 3 was the peak of crazy fun real life gaming placed into an open world, never tapping into a 64bit architecture that could’ve led it to become even more iconic than a few years. The Sims 4 closed gamers back to their neighborhoods, going against the whole original release behind its prequel that people leave their house to live life, tapping into 64bit technology to make visually better textures and animations; the exchange also being that consumers are ripped off to everything the community was once offered for their money, making their gamer experience extremely pay-to-play with more transactions with less stuff offered. Seems to be more geared towards Create-a-sim and Build/Buy rather than live gameplay… Inzoi is really what the sims 3 could’ve been with an open world experience, just hyper realistic and with the oversimplification of life gaming seen with the Sims 4. Once you get to live gameplay, it’s not uncommon to get bored after so long. Also, why do we have an AI texture creator? Regardless of local or not, let’s really think about the rise of AI dependency within the gaming industry on both the creators and gamers side of things. Paralives is giving the immersion that the sims 3 offered in live gameplay, but doesn’t feature much craziness. It picks up better on the diverse wants of gamers when it comes to building. In versus to Inzoi, it’s a more wholesome life game rather than hyper real. ——/—— ANYWAYS lol I would love to hear the opinions, advice, and other things people have done to make the sims 3 so much better, especially anything towards object rendering! Feel free to ask questions also.Sims 3 Direct-X 11 Patch is Needed
I don't know about anyone else, but I believe that a Direct-X 11 Patch is needed to bring the game into the future, because it have been more than 13 years since EA Games abandoned The Sims 3 for greed (aka The Sims 4). Other games in the Sims series have gotten a patch for playing on newer systems, but the Sims 3 seems to have been left out of these updates for some reason. I'm playing the game currently on a newer gaming system with a Nividia RTX-2060 Super graphics card, and the systems lags terribly, but I believe that this lag has more to do with the fact that the game can't handle this newer graphics card, but is looking for something a bit easier to handle. I have done everything on my end to make the game run smoothly from adding Direct-X 9 to my system files and adjusting the compatibility settings for the to Windows 8 and also restricting the number of colors for the game to 256, but only a patch from EA Games will allow this game to run better on this graphics card. Plus EA Games owe it to us players that have purchased their games over the years to patch this game so we can play the game, and not be forced into buying the Sims 4 with their multi-dollar price tag for all those expansion packs, bundles, stuff packs, and kits, in my opinion only created for the money and not for the enjoyment. From what I have heard for reading on different sites is that many players are disappointed with the Sims 4, because it removed the open neighborhoods, and went back to loading screens for going from lot to lot, unlike what happens in the Sims 3. I for one, really liked the open neighborhoods and this is why I won't play the Sims 4. Another current problem in the Sims 3, seems to be that the in-game network seems to keep crashing, and the EA Advisors don't know how to fix this kind of issue when it comes to the fact that it's not always at the players end involving this issue. This server issue started when EA Games placed this second server sign-in with-in the game to start with, because now a player must sign-in to the EA Games App, then also sign into the game on the launcher, making for a game that needs both servers to be working properly in order to use "Simport" in the game, plus to make purchases from the Sim Store. Although the second server doesn't effect the gameplay, it's always nice to be able to play or chat with others while in the game. Forgive me for going on so long, but I needed to get these issues off my chest, and put it into written form for others to see, so now I'll close this opinion.i have a question to ask about sims3 EP Limited edition
i wanna know how much the EP limited edition of the Sims3, i heard about the Limited Edition have some official objects only the limited version can have them, Some situation i purchased it but just got only three edition(Show time/University and Seasons) i really want to collect all of the limited edition EP! Or upgrade standard to limited edition ★last additional:the most better way is Once you have the anyone of the eleven Limited edition Expansion pack,they can through the origin access free to upgrade all standard version left(no matter is Basic or Premier) to limited edition anytime!this the simply best way to collect it done!nothing else!of course this actually prepare for Who can't collect complete players Wishes★ if this Quest Possible,Please send a sims4 news to announce sims3 decade celebration year!182Views1like0CommentsCan EA Pls Remaster or Rerelease Sims 3!?
For about a year now, I’ve been wanting to play the Sims three on my PC, however, it is a Windows 11 PC and I did download the base game or the starter pack, but it doesn’t run well on my PC. I don’t want to use any mods or that patch that was updated earlier this year that kind of helps with the issue because I don’t feel comfortable doing that to my PC that I had for about a year now and I do like and feel more comfortable with vanilla gameplay. It just sucks that the first two sim games are released and I have downloaded one of them-the Sims 2. However, it gets pretty boring super quickly because it’s not like the Sims three nor the Sims four where the jobs are somewhat active or when it comes to promotion, you have to level up to a certain scale or more in order to achieve it. I do like the business pack, but again there’s not really much you can do in that game plus you can’t really control your Sims life the gender of the baby like the Sims 3 & 4. We already know Sims four isn’t doing that well and is very greedy about that game in particular. It just doesn’t make any sense that they’re trying to remaster that game when they have one game that is pretty old that should’ve been released with the Sims 1 and 2. But I guess because since it was open world and a lot of people really enjoying that game, they didn’t want to risk doing that because I know that nobody people wanna play the Sims four anymore. Sims 3 is just way better than the Sims 4!! I feel mad jealous that those who grew up with the time when three was popular and was available to download and play on the newer PCs of the time because I can’t do that. And with pretty much my generation, we’re stuck with the Sim four and that game sucks for multiple reasons, most I’m pretty sure everyone knows and have experienced too while playing the game. EA if you’re reading this, please please PLEASE remaster and or rerelease Sims 3!! You might make a lot more money off of that than you had with Sims 4 & I really want to play that game so badly because it seems a lot more fun than any of the other sim games, in my opinion. If you truly cared, then you would or will rerelease that game!!483Views4likes5CommentsCheat codes
I haven't played in forever. Got a new computer. Downloading all my bought stuff to game. Finally found my missing worlds. Wasn't there a cheat code to give them points towards stuff. Haven't found that one yet. Printed papers years ago with it on it. My saved person is long gone. Had to make a new one.