Forum Discussion
5 years ago
Some of us are reserving judgment.
We aren't all enjoying our shiny new 64-bit version on the macOS, this thing had a flawed launch that just shoulnd't have happened where it didn't work for anyone and once we got beyond that there are plenty of mysterious in-game issues showing up. For just one example, if the game files and worlds themselves haven't changed, then why is it that our sims cannot be ordered to interact with open water in any world, with any combination of EPs - no player directed swimming, fishing, or boating on the oceans except for water taxis, and just going into the water or swimming by the beach shouldn't require any expansions.
But more importantly than boring life on a beach where there isn't much chance of getting wet unless it rains, one thing we confirmed very quickly is that by lifting the 4 GB RAM restriction, what 64-bit does is allow the game to reach for as much RAM as it thinks it wants. So, as we are seeing, some process or other in the game starts looping or running wild that on 32-bit would probably have been reeled in or cause the game to crash pretty early on. But on 64-bit, with no gating on the call for resources, the next thing the player knows is that their operating system is getting requests for 62 GB of RAM where they only have something like 8 or 16 installed, the macOS at least says err no, you must be drunk, and eventually tells the user that they are out of memory.
This isn't what players need, they need a properly implemented 64-bit game if there is to be one that reacts to unexpected calls for system resources in a more reasonable manner. If EA can fix these issues, and to be optimistic for a moment it certainly seems like they should be able to, then we may have something here. If not, the game is going to be more of a mess than it already was. And there may actually not be a way to fix these things entirely unless the game engine is redone from the ground up to behave itself and intentionally take advantage of 64-bit better than it currently can. :/
We aren't all enjoying our shiny new 64-bit version on the macOS, this thing had a flawed launch that just shoulnd't have happened where it didn't work for anyone and once we got beyond that there are plenty of mysterious in-game issues showing up. For just one example, if the game files and worlds themselves haven't changed, then why is it that our sims cannot be ordered to interact with open water in any world, with any combination of EPs - no player directed swimming, fishing, or boating on the oceans except for water taxis, and just going into the water or swimming by the beach shouldn't require any expansions.
But more importantly than boring life on a beach where there isn't much chance of getting wet unless it rains, one thing we confirmed very quickly is that by lifting the 4 GB RAM restriction, what 64-bit does is allow the game to reach for as much RAM as it thinks it wants. So, as we are seeing, some process or other in the game starts looping or running wild that on 32-bit would probably have been reeled in or cause the game to crash pretty early on. But on 64-bit, with no gating on the call for resources, the next thing the player knows is that their operating system is getting requests for 62 GB of RAM where they only have something like 8 or 16 installed, the macOS at least says err no, you must be drunk, and eventually tells the user that they are out of memory.
This isn't what players need, they need a properly implemented 64-bit game if there is to be one that reacts to unexpected calls for system resources in a more reasonable manner. If EA can fix these issues, and to be optimistic for a moment it certainly seems like they should be able to, then we may have something here. If not, the game is going to be more of a mess than it already was. And there may actually not be a way to fix these things entirely unless the game engine is redone from the ground up to behave itself and intentionally take advantage of 64-bit better than it currently can. :/
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