chevronfox wrote:
Two glitches confirmed, in a completely clean, no CC, no store content, no mod game (Windows 7, downloaded ITF, to summarize from previous answers from previous post):
1) No "pet horse" interaction on any horse, whether it is a pet or a wild horse.
2) Just noticed that, despite having horses unchecked, they are being adopted (possibly from the wild?) by Sims. There aren't any characters in Moonlight Falls, which is where I am playing this save, who already have horses. I just went to the Festival Grounds, and lo and behold, there's a horse I'd seen wild, with a brand new name, wearing a saddle. I double checked my options, and yes, horses are unchecked. So even if they do spawn, NPCs should not be adopting them, not even from the wild. It may only be a glitch in my particular game, since I've been playing this test save for several hours and the longer you play, the more bugs you get.
And I repeat that the issue with leaving work early seems to be that work is allowed to be canceled by the PlumBot "scan" interaction (and possibly other social interactions from other Sims/types of sims). I think this glitch popped up in the past with some other expansion, but I don't remember when or which. I guess they accidentally didn't prioritize work over new social interactions?
If ec1ipsse is reading, could you please check and see if any sims/pets are attempting to interact with your sim at work in the present world? I only had my Sim's work interrupted in the future, so I'd be interested to know.
Would anyone else mind to test the horse-related glitches to confirm? Note that, again, this is happening in a clean save, no mods, no CC, no store content whatsoever, not even registration rewards.
Im not having the horse related glitches. I can interact fine with them, including the unicorn, which i have been trying to befriend. The only difference is im not using Midnight Hollow, im using Dragon Valley. Try using different neighborhood and see if you can reproduce same glitch..it may also be that save you are using..
But i have experienced the "leave work early" glitch once. It was not for a plumbot scan though, but a annoying paparazzi. He was taking a pic of one of my sims, and it cancelled out work interaction. This could be related to the issue with the above glitch of leaving work early, but as i said, i only experienced it once..