Re: Game crashes in 1 save file and not another
@tlobliviate What it sounds like is that your save is in fact going over the RAM limit of the game, maybe almost as soon as you start playing. Some of this is fixable, for example when there's corrupt data or a glitch the game engine is trying to resolve, it can take extra resources, so addressing the underlying problem directly will remove those extra demands. Some of it may only be manageable, to the point where you can keep playing this save, but maybe for only an hour or two instead of six.
The travel transition is fragile and breaks easily even in saves that are otherwise running well. I'm not surprised it isn't working in yours. Among other things, the new world needs to be loaded into RAM, and some of the data from the previously played world isn't always released first, or even at all. Still, if you don't want to travel in this save, it would be understandable.
I don't think the large family tree is necessarily an issue, although it can be related to factors that do cause problems. One common issue is when a sim has an overloaded relationship panel—it's difficult for the game to keep track of all that, and more so when several sims know all those people. Another issue is if you play with memories enabled, because memories take up far more in the way of resources than they should. It's a good idea to disable memories, but that doesn't really help with the ones that already exist.
So, after all that, I would suggest installing NRaas ErrorTrap, Overwatch, MasterController, Traveler (if you ever want to try traveling again), Relationship Panel, Register, and Traffic. ET and OW clean up errors in general, MC will be used for a town reset, RP in case the relationship panels are an issue, Register manages service and role sims, and Traffic prevents the overspawning of vehicles. While I would only consider the first three or four (depending on travel) absolutely necessary, at this point, your save needs all the help it can get. ErrorTrap is a core mod, so be sure to download the version that corresponds to your type of install; there are separate versions for patch 1.67/disc, 1.67/Steam, and 1.69/Origin. The others all work equally well on both 1.67 and 1.69.
Load your save, let the game clock run a few sim-minutes, and you'll probably see a pile of error notifications in the upper right corner. That will mostly be ET and OW doing an initial cleanup. To be thorough, pause the game after about five sim-minutes, let it run another five, then use "save as" to rename the save, so you have the original as a backup, and quit. Delete the five cache files in your Sims 3 folder in Documents\Electronic Arts. For reference:
- CASPartCache.package
- compositorCache.package
- scriptCache.package
- simCompositorCache.package
- socialCache.package
Load the save (under its new name), and again let it run for a couple of sim-minutes. Click on City Hall and select NRaas > MasterController > Town Options > Reset Everything. This can take a few minutes to run, depending on how overloaded the game is and the speed of your hard drive. When it's done, run the game a few more sim-minutes, save as, quit, and delete the five cache files again.
Reload, let the game run for a couple of sim-minutes, then put it in windowed mode. Bring up the Task Manager and see how much memory Sims 3 is using. If it's listed in percentages, right-click on the header to switch to absolute values. Please also let me know how much memory you have installed overall.