Seasonal Lot Marker Errors
I created a world called Alryne Valley, and apparently, the roads in the center of town overlap the 64x64 lot just enough to cause seasonal lot marker errors when placing the festival grounds, as part of the lot and the road intersect.
When I completely bulldozed the lot, I was unable to put a new 64x64 lot in its place. I thought the solution was to relocate all balloons on the outer edge of the park toward the center one square in for each separate season. I played several Sim days of the summer festival without any errors. However, when I saved, exited, and reloaded the game, the errors returned.
I deleted all of the balloons around the perimeter with the same result. It doesn't affect gameplay, but the notifications are annoying.
Perhaps there is something else on the edge of the lot that I am missing. Or maybe there is a completely different reason for the errors.
If anyone has suggestions on other things to try, I would appreciate your input.
I wasn't sure what tag to use, but Build and Buy seemed to be the one closest to the issue I am having.
I took the 60x60 festival lot I created, which worked without errors on a 60x60 lot in that space, and placed it on the existing 64x64 lot. When I saved the game and reloaded it, the errors resumed. I could have saved a lot of time if I had tried this first!
So, it is official. The overlap itself is the cause of the errors. There is only one resolution for this issue: to replace the 64x64 lot with something smaller that fits in the space.
At least I know for certain that there is no other workaround. And I won't have to ask the wonderful people at NRaas to decipher my error files.