Forum Discussion
I notice something about the size of my save file vs corrupted lots. If I keep the save file under 130,000 KB with homes and residential rentals, the game will actually play normal. Usually, I will try to keep the save file under 125,000 KB, lots won't disappear. But as soon as I build another lot or download a huge and loaded home from the gallery, and go back to Willow Creek or New Crest, the lots will disappear and the corruption starts. Not only that, I tried adding more sims to my game. Again, If I push the save button and the save file reaches over 130,000 KB, lots start disappearing. Now I wonder if anyone out there that has a bigger save file than 130,000 KB and not having any issues at all? If so, I think EA should look into coding the save function to allow bigger saves.
Interesting. I checked my bigger save files which had those problems and they have 110MB or less. Maybe the number is not universal for everyone. I was thinking about some kind of cap for the amount of objects in the save file: some lots disappeard completely while had parts missing. Either way, I wonder why would weight of the file be such a problem if I have plenty of space on my pc.
- 7 months ago@diana261090 One of my old saves before the Rent weighed 200-300 MB. Everything worked fine for many years. Until I installed Rent. I was inspired. Now I can't add anything else. The fact that a small 100 MB save breaks is terrible, I don't understand what's going on. My old save weighed that much 5 years ago.
- 7 months agoI want them to allow further increase in save size. It's been 10 years. Computers are much more powerful now. There are 27 cities in the game, about 350 lots, apartments. Rent allows you to make an additional 99 apartments, as promised by EA. New cities will be coming soon. We should be able to use them all, rebuild and populate them. The times when a save had to weigh 20 MB are gone. If we are not allowed to expand the save, I will be very disappointed. If this is not the reason for the problem, then please find the reason.
- diana2610907 months agoSeasoned Novice
I don't know anymore. Some people have a one save file for years so I imagine it's full of new builds (or they just stick to one or two families and a couple of lots?). I've also seen elaborate save files with detailed builds in different worlds. Somehow it's working for them. Maybe that's why The Sims team is so restrictive to builders in new dlc because they know the game must work with so many worlds - and with the new ones in the future.
- kassey220007 months agoRising Scout
These same bugs (see also Error 800/801, 123..., For Rent lots won't load, Willow Creek + Oasis Springs Corrupted, Endless loops, White Screens + + +
These are not bugs! These are like a cancerous tumor within the base code that EA knows about, yet as they foist more and more expensive DLCs on to the amazingly loyal Sims Community to meet outrageous promises made to investors for new and more quarterly revenue, these tumors have become malignant and are spreading from lot to lot, to world, to saves eventually corrupting the game so badly there is no way to save the hours and hours of creative energy we've put into this game. They are stealing more than our money with buggy new DLCs, they are stealing and destroying our creative endeavors! HOW DARE THEY!!! Whether you believe yours are art or not, does not diminish what this thoughtless so called "leadership team" has done to us!
The tipping point of many of these reported issues since 4 Rent (and even a few DLCs prior) seems to be when our creations become too large and new DLCs too complex for the underlying code base (written over 10 long tech-years ago for just TS4) to function. EA hides what's really going on here as they try to convince their loyal and consistent customers that it's the user’s fault even when many of the saves requested have NO mods or CC!
2 things seem to be occurring at the same time with regards to this sleight of hand. EA does NOT WANT modders, and CC providers to exist any longer because: 1. the game code is so broken and 2. because it undermines the revenue potential for the crap-packs etc. that they wriggle out of this very old game.
EA full well knows how bad this has become. They monitor how many times users REPAIR, RE-INSTALL, request assistance, send Saves, post on these and many other forums. They know the end is near, but they won't stop till we stop feeding their money hungry beast!
I waited patiently for over 8 months to purchase For Rent hoping that the bugs would be worked out by then. Now some of the oldest base game worlds (Willow Creek & Oasis Springs) are corrupted with just 2 NORMAL rentals built! This is now spreading to Windenberg and Tomarang.
Start from scratch? HELL NO! I've spent 10 years and over $700 on my built-out worlds. No matter how many repairs, reinstalls, removals, reductions, restarts, and hot fixes, this game is now basically FUBAR.
As more and more of the community start to see their creations totally ruined as this malignancy spreads through their game saves, EA will either kill Sims 4 b/c of diminishing revenue as fewer and fewer players order new buggy add-ons, OR EA will put some real effort behind fixing the underlining code (which having witnessed so many Tech Firms die by their own short-sighted idiocy seems much less likely a outcome ☹.
Good luck fellow creators and sims artists.
About The Sims 4 Bug Reports - Archive
Community Highlights
Recent Discussions
- 4 hours ago
- 6 hours ago
- 2 days ago
- 3 days ago
- 3 days ago