Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? n/a What expansions, game packs, and stuff packs do you have installed? I have all EPs, GPs and SPs installed. Steps: How can we find the bug ourselves? By having a sim throw a party. What happens when the bug occurs? The active sims throw a party but as soon as the guests arrive, the game generates a last exception file. At one point it was 20-30 errors in one minute. In game, multitasking doesn't seem to work. e.g they don't talk and dance. The sims only interact with one at a time. It's not a visible bug per se and I only know because I was being informed by MC Command Center. What do you expect to see? Sims interacting with each as per usual at a party. dancing, drinking, eating at the same time and no errors. Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. I installed patch 1.36.99.1020 but didn't experience the issue until after I installed Cats and Dogs.
I have attached the Last Exception file. It was generated in a completely vanilla game. No mods or CC. I initially assumed it was a CC error, so I removed all custom content and it still occurred. It has also occurred in several separate households.
While my sim was living in 920 Medina Studios, I had this error pop up around six times in the three days he was living there. I had him visit the Casbah Gallery Art Centre and play with the work bench and both lumps of clay, no errors. I visited 701 Zenview and spent a day there, no errors. Next, I visited 1010 Alto Apartment and spent the day and no errors. I then had my sim move into Fountainview Penthouse and spent some time there rebuilding and running around down below, no errors. So, I have acquired no useful information, unfortunately. I am going to start a new game as I cheated terribly through this trying to get some useful info but as it stands now, there's not much I can contribute. 😢
6 pt Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Often (50% - 99%) What expansions, game packs, and stuff packs do you have installed? All Steps: How can we find the bug ourselves? a. Try talking to new pets(which owned by other played household) or strays b. Pet try to interact with sim c. some random time What happens when the bug occurs? Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate etc. What do you expect to see? No bugs at all. QA team, please work. Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. After latest 104 patch
Tested in many situations, I figured it out that this bug happens when one of these are met: a. The player traveled with any pet to any lot. b. The destination lot(e.g. pool) have some random sims and A PET. c. While in vet center, talk to a pet patient. (trigger exception error. 2nd interaction to same pet will go fine)
> could you please attach your exception files.
It's always about "Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'add_decay_rate_modifier'".
So not much useful.
Googled "add_decay_rate" .
What are the symptoms your are seeing when the exception occurs ?
>> INTERACTION RELATED
a. If the user tried to talk to a pet,
1. Any pending interaction was full reset. (same thing like "resetsim My Name")
2. Above exception error was raised.
b. After 'a', if the user tried to talk to SAME pet again,
1. It works as normal. player can interact with the pet.
>> TRAVEL RELATED
c. If the player travel with pet to other lot such as house/pool,
1. The screen went dark, revert to world menu, and "Error 110"(95%) OR "Error 123"(5%) was raised. With same error details.
2. The destination lot become "/!\ Incomplete" even the lot is already full built.
3. Entering these "incomplete" lots as Build mode from world menu shows everything is OK(requirement perfect).
4. Return to world menu, and the incomplete flag is gone.
d. After 'c', if the player travel to the lot with pet,
1. same as c.
e. After 'c', if the player travel to the lot WITHOUT pet,
1. Sometimes it loads, but sometimes same as 'c'. Travel to other lot will load as normal, but only when the destination didn't spawn any pet.
<categoryid>relationship_track_decay_locker.py:100</categoryid> <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File...
1 line per 1 exception error notification. No other error.
<categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report> <categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report> <categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report> <categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 740, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1501, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report> <categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report> <categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report> <categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report> <categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report> <categoryid>crafting_interactions.py:1686</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state' </desyncdata></report> <categoryid>asm.py:985</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 734, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 985, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 157047)>: Attempt to traverse between two states (PuzzleLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0xXXX; to 'object_gameMotionMatGuruEvent_01' at 0xXXX>, '0', <AnimationParticipant.TARGET = 103>😉, 'x': (<weakref at 0xXXX; to 'object_sim' at 0xXXX>, None, <AnimationParticipant.ACTOR = 101>😉} </desyncdata></report> <categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4003, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3959, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 333, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 941, in notify_queue_head File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 477, in _get_close_to_target_and_greet File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 414, in _greet_sim File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report> <categoryid>relationship_track_decay_locker.py:100</categoryid><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 844, in _find_relationship File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier' </desyncdata></report>
I wrote other person also have this "relationship_track_decay_locker" problem in my bug report, but the moderator here ignored my bug report.
Anyway here's my log.
Found another user who have same problem forums.thesims.com/en_US/discussion/comment/16156875/#Comment_16156875
[Edited by EA_Mai: remember to always be respectful]
Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1517, in do_pre_run_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\social\greeting_socials\greetings.py", line 53, in add_greeted_rel_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_tracker.py", line 219, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 598, in add_relationship_bit
File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 842, in _find_relationship
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\relationship_track_decay_locker.py", line 100, in _relationship_added_callback
AttributeError: 'NoneType' object has no attribute 'add_decay_rate_modifier'
are you using mods ? What happens if you try to throw them ?
About The Sims 4 Bug Reports - Archive
This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 2 years ago