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Clearly all saves always keep the copy or original lots. That makes me think that, for each lot, the game is only storing a reference to the new lot. Perhaps, when the new lots are downloaded from the gallery, it stores them differently somehow, and eventually loses the reference.
It would be quite common to do a check/condition like this in the code: if reference is not null then grab the referenced object. Else, grab the default. That would explain why it reverts to the default.
I haven’t played this game for ages, so honestly can’t even remember if any of non-gallery-downloaded lots was ever corrupted (most of my lots were from the gallery)
From the latest patch:
Memory Efficiency
Various enhancements have been made to save memory across all platforms, helping the game run more smoothly and reducing crashes.
Would anyone be willing to test if this helps with any precorrupted saves or corrupted saves?
- indywara17 days agoNew Vanguard@jarl44 This doesn't really help as residential rental lots, apartments, dorms and penthouses are still broken. They haven't resolved the issues with these lot types so even if there might be fewer crashes the save games still are going to get corrupt while playing this type of lots.
- 17 days ago
The reason I ask is because a lot corruption may be tied to memory, especially with how protobuffers are handled by the game. Updates in regards to memory may not help fix already broken lots but if someone has a save that they know is close to corruption, they may be able to test if the changes have prevented corruption from occurring
- 16 days ago
Unfortunately the new update hasn't fix this bug. I tried putting another lot in Willow Creek and right away my other lots disappeared and turn into default lots.
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