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I've experienced this issue as well. Also when reloading a saved household into a new save, if you remove any traits, in CAS, theoretically it should open up spaces for acquiring new self-discovery traits, just like it should if a retraiting potion is used. However, the game still treats it as though these sims have maxed out their self-discovery trait slots.
Via MCCC, I combed through all hidden traits and buffs for a sim I've had this issue with and found that a hidden trait does remain attached to the sim for "max self-discovery." So it appears that even when traits are removed by one method or another, this hidden trait/buff remains on the sim that prevents them from acquiring new traits through gameplay, even when they should have trait slots available.
@Moozilla13 wrote:I've experienced this issue as well. Also when reloading a saved household into a new save, if you remove any traits, in CAS, theoretically it should open up spaces for acquiring new self-discovery traits, just like it should if a retraiting potion is used. However, the game still treats it as though these sims have maxed out their self-discovery trait slots.
Via MCCC, I combed through all hidden traits and buffs for a sim I've had this issue with and found that a hidden trait does remain attached to the sim for "max self-discovery." So it appears that even when traits are removed by one method or another, this hidden trait/buff remains on the sim that prevents them from acquiring new traits through gameplay, even when they should have trait slots available.
What exactly is this trait called, do you recall? Cause I had two self-discovery traits, then I decided to swap Overachiever for Family-Oriented, but I was not aware of this bug... So now it seems all I can do is wait for that third self-discovery to pop-up, then re-trait again and remove the max discovery trait to start over.
EDIT: Ah duh! I just searched for it under add trait in MCC, so yea can now verify that it is trait_hidden_selfdiscoverymax for anyone else that wants to use MCCC to fix this bug.
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