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I'm having the same issue now ☹️ An exception every time I start my game that is from the jewelry_tracker:
I was charging a "Raw Ring" and then putting it on (on the 3rd sleepwear outfit), then I used "take of jewelery from all outfits" but it didnt take it off from the current one. It kept having the remove jewelry option on the ring and I couldnt get rid of the ring because of that either. On my second time trying to take it off, this time from current outfit, I received the above expeption and my Sim T-posed for a second. Each following attempt to remove it I got the same exception.
I went into CAS, removed it manually, but when in live mode it still shows as being on the current outfit, even if i dont see the ring on my Sim. I went again into CAS deleted the whole outfit, but no change, it still says it is worn on the current outfit, even when I change outfit to another one.
When restarting the game I now keep getting this exception on every game start ☹️
In an attempt to somehow get rid of the ring, I moved the ring with MCCC to the household inventory, and deleted it from there, but all this didn't change anything, the jewelry_tracker is still sending exceptions.
I had to revert my save to the last backup which lost me a day of game play, and now I'm scared playing with the pack ☹️
So sad as I was just about to tweet how much I enjoy the pack, and now I'm scared recommending it ☹️
UPDATE:
I tested everything again with a backup save, one that I saved before creating any jewelery, and moved my mods out, deleted cache and re-did the same actions as above and many many more (added/removed rings, charged and uncharged, deleted them in CAS, deleted outfits with rings and other jewelery in CAS, added and removed rings to ALL outfits and to single outfits, loaded and saved from different states multiple times, really tried to mess it up).
Result: I had NO exceptions anymore. After a lot of testing I found out WW is the one mod messing up when adding and removing jewelery for me. I re-tried all tests above again, just with that mod out and all others in, and had no issues anymore.
Second UPDATE:
I just tested also the issue that the user amjoie mentioned on page 2, and can confirm, this is still a serious issue and seems to damage a save! When downloading a Sim from the gallery that has crafted jewelery on from the pack, after restarting and loading into that household I also am getting the jewelery_tracker exception again, even without mods (except better exceptions, otherwise I cant see the exception itself)!
This is not recoverable anymore, even when deleting the jewelery on the Sim, and even when i re-save the Sim that once had jewelery on into the gallery without any jewelery on. It looks like once a Sim had jewelery_tracker connection, it is broken forever and breaks the save. The only way out is deleting the Sim.
It's also very tricky to spot, as the jewelery could be on a second outfit, and the exception only happens after saving and restarting the game.
- karoschmitz10 months agoSeasoned Veteran
I hope this jewelery_tracker gets fixed soon, it's making me nervous having any of my legacy Sims buying or crafting or wearing jewelery from this pack (which is the whole reason why I bought the pack), as it feels like it's just a matter of time when it bricks and would require me to delete my beloved Sims from my legacy ☹️
It also makes me double-catious to get any Sims from the gallery..
- 10 months ago
It is wild to me that this hasn't been addressed by EA and the most recent updates sent out with the mass of patch fixes, including for other Crystal Creation bugs, didn't have anything to do with this bug
If other people are right and it can corrupt game files, it is wild that this issue isn't higher on the list of bugs to fix ASAP or at least address the issue
- karoschmitz10 months agoSeasoned Veteran
Hey @crinrict , should I create a separate bug report for the above described issue that Sims from the Gallery, that wear the crafted jewelery from this pack, are causing the game to have LE's without being able to recover? I'm worried this won't get picked up with the title that the current issue has?
- crinrict10 months agoHero+@karoschmitz Is it the same LE you get ? LIke if you compare the one from this thread to the one posted here, do they look the same (some things may vary but in general ?
If so, I THINK you're fine but at the end of the day, EA would need to decide.- karoschmitz10 months agoSeasoned Veteran@crinrict Thank you! It's not exactly the same but the main part is the same, like it's also about "jewelry_tracker.py:335" and has the same AttributeError: 'NoneType' object has no attribute, so I assume when they look into it they'd also check on the second use case of downloading a Sim from the gallery that has crafted jewelery on. (In that last case the exception only happens when saving and restarting the game after that).
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