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Hey guys, I just tested in my un-modded game until I had 100% reproducable repro steps, hope they'll help the devs + also players to prevent getting into this situation:
Repro steps:
Crafted jewelry will get out of sync in this situation:
1. Have a Sim be in an outfit that is of the same category as the outfit they are about to buy from a manneqin. Then buy the outfit. For example: Sim wears everyday outfit 1, and buys another everyday outfit that saves itself into everyday 2.
2. Now put on a crafted jewelry into outfit everyday 2, with the interaction "wear in current outfit". Check on your inventory jewelry that it says "worn on current outfit"
3. Now "change outfit" to everyday 1. Check your jewelry in inventory -> Here is the bug: It says "worn on current outfit", even though it is not worn there, it is worn on the everyday 2.
4. The problem with this bug is, that this now can create a huge issue, if you now select on the jewelry in inventory "remove from current outfit", because now it will show as if this jewelry is not worn at all anymore and can be safely sold, but in fact it is still worn on everyday 2. If you now sell this jewelry, your Sim will be broken, it will create LE's whenever it travels or when you save and restart the game. This is not fixable at this stage other than deleting that Sim.
This bug happens whenever you buy an outfit from a mannequin while being in the same category. If I switch to formal wear before buying an everyday outfit, it doesn't seem to link the outfits with each other. I assume there is some id that is being copied from one outfit to the other when a Sim buys an outfit from mannequin, which is also used for the jewelry tracker?
I hope these repro steps help fix this bug fast, so we can safely use our Crystal Creations pack.
I hope because rn it really seems like they don’t care.. not to be a downer but..
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